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saul
/
demofile-net
Blazing fast cross-platform demo parser library for Counter-Strike 2 and Valve's Deadlock, written in C#.
MIT License
96
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8
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Incorrect round results
#50
in0finite
closed
6 months ago
2
Add support for seeking to arbitrary ticks
#49
saul
closed
7 months ago
12
Multi-threaded parsing
#48
in0finite
closed
3 weeks ago
2
Seeking support
#47
in0finite
closed
7 months ago
4
Is there any plan to support dota2 demo in the future
#46
Pinkuburu
opened
7 months ago
2
Pawn position still jittering
#45
in0finite
closed
5 months ago
1
Reading CDemoFileInfo is best effort
#44
saul
closed
7 months ago
1
Unexpected EOF aka InvalidOperationException on 2 demos
#43
xGuysOG
closed
7 months ago
2
Synthesise `Source1GameEvents.RoundStart` and `Source1GameEvents.RoundEnds` events on newer demos
#42
saul
closed
7 months ago
1
Round Start and Round End events not called in new update on new demos.
#41
xGuysOG
closed
7 months ago
9
[WIP] Support protocol v13987
#40
saul
closed
7 months ago
1
Parser is not working after latest CS2 update
#39
in0finite
closed
7 months ago
3
Silenced weapons are not showing up
#38
in0finite
closed
7 months ago
1
Pawn position is outside of buy-zone during freeze time
#37
in0finite
closed
5 months ago
8
Unity engine support
#36
in0finite
opened
8 months ago
2
Add WebAssembly example
#35
in0finite
opened
8 months ago
3
Is it possible to retrieve UTC time of match start?
#34
GianniKoch
closed
9 months ago
1
Expose Server Classes
#33
in0finite
closed
1 day ago
2
Add ability to read tick-by-tick with `StartReadingAsync` and `MoveNextAsync`
#32
saul
closed
9 months ago
1
Read CDemoFileInfo in seekable streams
#31
saul
closed
9 months ago
1
InvalidProtocolBufferException
#30
laPeregrin
closed
7 months ago
1
Only read first entity snapshot from GOTV demos, fix position jittering
#29
saul
closed
9 months ago
1
Fix decode exception caused by .NET runtime bug
#28
saul
closed
9 months ago
1
Player's pawn position is jittering
#27
in0finite
closed
9 months ago
2
CDemoFileInfo command is not invoked
#26
in0finite
closed
9 months ago
3
NativeAOT support
#25
in0finite
closed
9 months ago
7
Add support for schema v13980 and below
#24
saul
closed
10 months ago
1
implement non-async API
#23
in0finite
closed
9 months ago
4
Usage from real-time application
#22
in0finite
closed
9 months ago
3
Parsing demofile throws 'Unrecognised serializer field: m_ePlayerFireEvent'
#21
sgtfrankieboy
closed
10 months ago
2
Add release notes
#20
saul
closed
10 months ago
1
Fix StrictEHandle event key parsing, add snapshot tests
#19
saul
closed
10 months ago
1
on PlayerHurt USP returns as P2000
#18
aintalike217
closed
7 months ago
3
Use lower byte of user ID to get controller slot
#17
saul
closed
10 months ago
1
Fix stringtable updates sometimes being off by one
#16
saul
closed
10 months ago
1
Events not firing for player who was initially disconnected
#15
jotalanusse
closed
10 months ago
4
Fix userid event vars being parsed as entity indexes, add GetPlayerByUserId/SteamId helpers
#13
saul
closed
10 months ago
1
Userid event vars treated as entity indexes
#12
jotalanusse
closed
10 months ago
2
Add autogen helpers for entity handle schema fields
#11
saul
closed
10 months ago
1
Update README
#10
saul
closed
10 months ago
1
Add GameItems class, add name/paintkit/rarity/quality helper properties to CEconItemView
#9
saul
closed
11 months ago
1
Update schema for v13966, add CCSPlayerPawn.InputButtons and CSMovementServices
#7
saul
closed
11 months ago
1
Add events for entity creation/update/deletion, improve game event generation
#6
saul
closed
11 months ago
1
Support fallback field decoding, update schema to protocol 13964
#5
saul
closed
11 months ago
1
Unrecognised serializer field: m_firePositions
#4
techlover1
closed
11 months ago
1
Rename schema types (drop `_t` suffix, consistent PascalCase)
#3
saul
closed
11 months ago
1
Resolve more todos, update schema to latest version
#1
saul
closed
11 months ago
1
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