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schell
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gelatin
A nice Haskell graphics API. There's always room for jello.
BSD 3-Clause "New" or "Revised" License
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gelatin-sdl2: Resizing window leads to content being stretched in the wrong direction
#38
nek0
opened
6 years ago
1
Maybe merge all libraries into one package once cabal supports sublibraries
#37
fgaz
opened
6 years ago
1
Fix travis errors
#36
schell
opened
6 years ago
2
Documentation about choice between gelatin-fruity and gelatin-freetype2
#35
yairchu
closed
6 years ago
1
Flexibility with drawing primitives at runtime
#34
jxv
closed
2 years ago
7
Can't draw Circle without drawing another Picture
#33
jxv
closed
6 years ago
2
gelatin-shaders: Document the process of generating uniform updates and attribute buffering.
#32
schell
opened
6 years ago
0
Remove the RawLine primitive
#31
schell
opened
6 years ago
0
gelatin-sdl2: separate V2V2, V2V4 backends
#30
schell
opened
6 years ago
0
Performance benchmarking and easy profiling.
#29
schell
opened
6 years ago
0
gelatin: Improve geometry generation API feel and performance
#28
schell
opened
6 years ago
0
gelatin-shaders: Type level abstractions for talking to arbitrary shaders
#27
schell
opened
6 years ago
3
3d?
#26
schell
opened
6 years ago
1
Most of this stuff is shader specific and shoud be moved to a...
#25
src-of-truth[bot]
opened
6 years ago
0
If size has a power of 2 width and height, generate mipmaps...
#24
src-of-truth[bot]
opened
6 years ago
0
Most of this stuff is shader specific and shoud be moved to a...
#23
src-of-truth[bot]
closed
6 years ago
0
If size has a power of 2 width and height, generate mipmaps...
#22
src-of-truth[bot]
closed
6 years ago
0
Most of this stuff is shader specific and shoud be moved to a
#21
src-of-truth[bot]
closed
6 years ago
0
If size has a power of 2 width and height, generate mipmaps
#20
src-of-truth[bot]
closed
6 years ago
0
Most of this stuff is shader specific and shoud be moved to a -- different part of the repo
#19
src-of-truth[bot]
closed
6 years ago
1
If size has a power of 2 width and height, generate mipmaps --generateMipmap gl TEXTURE_2D --texParameteri gl TEXTURE_2D TEXTURE_MIN_FILTER NEAREST_MIPMAP_NEAREST texParameteri gl TEXTURE_2D TEXTURE_MAG_FILTER LINEAR texParameteri gl TEXTURE_2D TEXTURE_MIN_FILTER LINEAR texParameteri gl TEXTURE_2D TEXTURE_WRAP_S CLAMP_TO_EDGE texParameteri gl TEXTURE_2D TEXTURE_WRAP_T CLAMP_TO_EDGE bindTexture gl TEXTURE_2D Nothing return (tex, sz) bindTexsAround :: MonadIO m => WebGLRenderingContextBase -> [WebGLTexture] -> m a -> m a bindTexsAround gl texs f = do mapM_ (uncurry bindTex) (zip texs [TEXTURE0
#18
src-of-truth[bot]
closed
6 years ago
1
Better docs, examples and tutorials
#17
schell
opened
6 years ago
0
Publish to hackage
#16
fgaz
closed
6 years ago
6
Make it compile (with cabal new-build) and add some working ci builds
#15
fgaz
closed
6 years ago
11
Include WordMap (from Odin) in Atlas to speed up geometry generation
#14
schell
closed
7 years ago
1
Provide another font solution (sdl2-ttf)
#13
schell
closed
7 years ago
1
Use Hylogen for shaders
#12
schell
closed
6 years ago
1
mtl API refactor
#11
schell
closed
7 years ago
0
Making a much bigger and granular AST
#10
schell
closed
8 years ago
0
Create a texture strategy to remove the texture type parameter from Picture's signature.
#9
schell
closed
7 years ago
1
Accept fill texture embed (ByteString)
#8
cies
closed
8 years ago
6
Restructure dirs/stack.yamls/cabals
#7
cies
closed
8 years ago
1
Improve example
#6
cies
closed
8 years ago
1
Fill and texture func
#5
schell
closed
8 years ago
1
Possibly missed committing Gelatin.Core.Font and Fill?
#4
cies
closed
8 years ago
3
`gelatin-gl` - create renderers that render prims directly.
#3
schell
closed
8 years ago
1
How hard would it be to restrict `gelatin-gl` to GLES30?
#2
cies
closed
7 years ago
5
Fix the fill/stroke/texture situation.
#1
schell
closed
8 years ago
1