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MM-NEATv2
MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT
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Quality diversity in GVGAI
#464
schrum2
opened
7 years ago
0
Competative Coevolution in PO Pac-Man
#463
schrum2
opened
7 years ago
0
Integrate new Partially Observable Pac-Man Code
#462
schrum2
opened
7 years ago
0
Encode GVGAI levels with CPPNs: Interactive evolution
#461
schrum2
opened
7 years ago
0
Different way of defining convolutional structure
#460
schrum2
closed
7 years ago
1
HybrID plus Convolution
#459
schrum2
opened
7 years ago
0
Grow substrate network architecture
#458
schrum2
opened
7 years ago
0
More flexible substrate network architectures
#457
schrum2
opened
7 years ago
0
OthelloPieceDifferentialTest fails
#456
schrum2
closed
7 years ago
0
Something very wrong with board games
#455
schrum2
closed
7 years ago
16
Hall of Fame gives 0 fitness
#454
schrum2
closed
7 years ago
0
Convolutional weight sharing
#453
schrum2
closed
7 years ago
1
Implement Connect-Four as a Board Game class
#452
schrum2
opened
7 years ago
0
Fix outstanding issues with interactive evolution interface
#451
schrum2
closed
7 years ago
0
Let NNComplexEvaluationFunction have a 1by1 substrate that simply tells the amount of resources the player has
#450
schrum2
closed
7 years ago
0
Substrate combining unit information with SimpleSqrtEvaluationFunction3 scores
#449
schrum2
closed
7 years ago
2
Combining gradient from buildings with unit locations
#448
schrum2
closed
7 years ago
1
JUnit test for microRTS eval function
#447
schrum2
closed
7 years ago
0
Quick play against Othello WPC
#446
schrum2
closed
7 years ago
1
Track win percent other score
#445
schrum2
closed
7 years ago
1
Number of games against static opponent fitness/other score
#444
schrum2
closed
7 years ago
3
Documentation for interactive evolution tasks
#443
schrum2
closed
7 years ago
0
Post Eval for GVGAI does not work
#442
DarwinJohnson
closed
7 years ago
1
Generalized inputs for GVGAI
#441
schrum2
opened
7 years ago
0
Reactive player for GVGAI
#440
schrum2
opened
7 years ago
0
Offset HybrID offsets not changing
#439
schrum2
closed
7 years ago
0
Advanced Hall of Fame Maintenance
#438
schrum2
closed
7 years ago
2
Feature extractor for Checkers
#437
schrum2
closed
7 years ago
1
3D shape animations
#436
schrum2
closed
7 years ago
1
Enhanced Sound Remixer
#435
schrum2
opened
7 years ago
0
Fix twitching in animations
#434
twerisa
closed
7 years ago
1
Simple eval function again
#433
schrum2
closed
7 years ago
2
Always animate
#432
schrum2
closed
7 years ago
0
Evolved Color for 3D shapes
#431
schrum2
closed
7 years ago
1
Auto-save selected
#430
schrum2
closed
7 years ago
0
Simplified Interface
#429
schrum2
closed
7 years ago
0
Review all interactive evolution buttons
#428
schrum2
closed
7 years ago
4
Busy/waiting cursor
#427
schrum2
closed
7 years ago
0
Game Match Log
#426
DarwinJohnson
closed
7 years ago
3
Make MicroRTS support the stepByStep parameter
#425
schrum2
closed
7 years ago
1
Endless forms save feature
#424
schrum2
closed
7 years ago
0
Make vertical/horizontal rotation sliders smaller
#423
schrum2
closed
7 years ago
0
Don't animate when showing networks
#422
schrum2
closed
7 years ago
0
Rotation orientation
#421
schrum2
closed
7 years ago
0
Distance from center input for shape breeder
#420
schrum2
closed
7 years ago
0
Color select for shape breeder
#419
schrum2
closed
7 years ago
0
Inability to destroy enemy base
#418
schrum2
closed
7 years ago
7
"Time Base was Alive" objective
#417
schrum2
closed
7 years ago
0
Fix VizDoom Substrates
#416
schrum2
closed
7 years ago
2
Make win/loss a default fitness for microRTS
#415
schrum2
closed
7 years ago
0
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