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MM-NEATv2
MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT
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MicroRTS Enemy
#414
schrum2
closed
7 years ago
0
CPPN input for substrate x/y-coordinate in processing layer
#413
schrum2
closed
7 years ago
4
Fix Enemy Switch Plotting
#412
schrum2
closed
7 years ago
1
JUnit tests for Othello Weighted Piece Counter
#411
schrum2
closed
7 years ago
1
Alpha-Beta Optimization
#410
schrum2
closed
7 years ago
3
Triple winner?
#409
schrum2
closed
7 years ago
2
Othello: pass on no moves
#408
schrum2
closed
7 years ago
1
Generalize Cube drawing code into a ThreeDimensionalUtil class
#407
schrum2
closed
7 years ago
1
post-watch on running microRTS experiment
#406
schrum2
closed
7 years ago
0
Enemy sequences: not happening, or not tracking the score?
#405
schrum2
closed
7 years ago
1
Enemy sequences: separate from PO agents
#404
schrum2
closed
7 years ago
0
Problem with HybrID
#403
schrum2
closed
7 years ago
1
Change Construct3DObject so that it renders a cube
#402
twerisa
closed
7 years ago
0
Board Game Player Evaluations
#401
DarwinJohnson
closed
7 years ago
2
QuickMapSequence
#400
schrum2
closed
7 years ago
0
Checkers players
#399
schrum2
closed
7 years ago
3
HyperNEATConvolution3ProcessingRaw batch file running hybrID?
#398
schrum2
closed
7 years ago
1
Extra convolutional network features
#397
schrum2
closed
7 years ago
1
MIDI Playback with multiple CPPNs in breedesizer
#396
schrum2
closed
7 years ago
0
Hall of Fame during Board Game coevolution
#395
schrum2
closed
7 years ago
12
General substrate configuration options
#394
schrum2
closed
7 years ago
7
MicroRTS Coevolution with increasing size map sequence
#393
schrum2
closed
7 years ago
1
Checkers King Double-Jump Error
#392
DarwinJohnson
closed
7 years ago
1
Importance of eval function sanity check
#391
schrum2
closed
7 years ago
3
Randomness in minimax choices
#390
schrum2
closed
7 years ago
3
Save Best Individuals for SinglePopCoevolution
#389
DarwinJohnson
closed
7 years ago
1
Make HyperNEAT Work with MultiPop Coevolution
#388
DarwinJohnson
closed
7 years ago
9
BestObjective-StaticOpponent Post Eval for BoardGames
#387
DarwinJohnson
closed
7 years ago
1
Note length slider for MIDI
#386
schrum2
closed
7 years ago
1
microRTS crash at gen 20: Issue with enemy sequence
#385
schrum2
closed
7 years ago
7
Save score history
#384
schrum2
closed
7 years ago
1
microRTS: how frequently is the evaluation function actually being used?
#383
schrum2
closed
7 years ago
2
microRTS fitness scores broken
#382
schrum2
closed
7 years ago
0
Board game viz bug
#381
schrum2
closed
7 years ago
1
Checkers end state error
#380
schrum2
closed
7 years ago
1
breedesizer save file location
#379
schrum2
closed
7 years ago
0
Swap bias and time label inputs in animation breeder interface
#378
schrum2
closed
7 years ago
0
Save remixed pictures
#377
schrum2
closed
7 years ago
0
animations: turning inputs off
#376
schrum2
closed
7 years ago
0
board game "other" score that tracks win/loss/tie
#375
schrum2
closed
7 years ago
3
Save evolved animation as a gif
#374
twerisa
closed
7 years ago
0
Increasing number of opponents
#373
schrum2
closed
7 years ago
2
Fitness awarding aggression and/or destruction of enemy units
#372
schrum2
closed
7 years ago
2
Major error in win/loss tracking
#371
schrum2
closed
7 years ago
1
connection cost meta-heuristic for hyperNEAT's substrate networks
#370
schrum2
closed
7 years ago
1
Do post evals work for single population coevolution?
#369
schrum2
closed
7 years ago
6
Show networks for single population coevolution
#368
schrum2
closed
7 years ago
1
Troubleshoot Checkers Batch Files
#367
DarwinJohnson
closed
7 years ago
2
HumanVisualBoardGamePlayer
#366
schrum2
closed
7 years ago
1
Average Unit Difference works?
#365
schrum2
closed
7 years ago
0
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