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schteppe
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p2.js
JavaScript 2D physics library
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[idea] Restrict Shape instance to a single Body
#171
schteppe
closed
8 years ago
1
[idea] Chain shape
#170
schteppe
opened
9 years ago
0
Update demo renderer for pixi.js v3
#169
dlindenkreuz
opened
9 years ago
2
Added a factory method on Line that creates a line between two points
#168
jakobmulvad
closed
9 years ago
7
Сreate static body with sizes
#167
lgick
closed
9 years ago
4
Missing collisions with bodies constrained to move with pointer
#166
r3curs10n
closed
9 years ago
3
World.clear() sets options to default
#165
jakobmulvad
closed
8 years ago
6
RevoluteConstraint issue
#164
mrjor
closed
9 years ago
8
Angle restriction in RevoluteConstraint
#163
r3curs10n
closed
9 years ago
0
Small docs fix and removing unused require()
#162
psalaets
closed
9 years ago
1
Custom body id
#161
lgick
closed
9 years ago
2
Fix {en,dis}ableBodyCollision docs.
#160
bkconrad
closed
9 years ago
1
Raycast reflection
#159
wojciak
closed
9 years ago
5
Is it possible to use SIMD in p2?
#158
wojciak
opened
9 years ago
19
Raycasting and body.fromPolygon
#157
wojciak
closed
9 years ago
8
Cannot achieve equal bounce angle with circle and polygon shape
#156
wojciak
closed
9 years ago
2
Determinism of the system
#155
sowee15
closed
9 years ago
14
Stack of objects
#154
MarkusTieche
closed
9 years ago
2
Physics shift in platformer sample
#153
kosmom
closed
9 years ago
4
Fix for requirejs via phaser
#152
dgoemans
closed
9 years ago
8
Fixed objects constructors
#151
mccraveiro
closed
9 years ago
1
Objects constructors
#150
mccraveiro
closed
9 years ago
1
Continuous collision detection
#149
enriqueto
closed
9 years ago
9
Refactoring Springs
#148
Hounshell
closed
1 year ago
1
To repair the new body, its sleepstate status is sleepy
#147
joneszhuchinagd
closed
9 years ago
7
Upcoming release?
#146
psalaets
closed
9 years ago
5
can not eliminate the elastic force?
#145
snowhan
closed
9 years ago
1
Bug: create a rigid body status is always "sleepy"
#144
joneszhuchinagd
closed
9 years ago
1
Body.wakeUpEvent does not work, or i do something wrong?
#143
joneszhuchinagd
closed
9 years ago
2
endContactEvent return e.bodyA and e.bodyB is the same
#142
joneszhuchinagd
closed
9 years ago
2
endContactEvent return e.bodyA and e.bodyB is the same
#141
joneszhuchinagd
closed
9 years ago
1
Suggestion for sleep management using statistical variance
#140
wellcaffeinated
opened
9 years ago
0
postBroadphaseHandler never checks first pair of bodies
#139
Doeke
closed
9 years ago
2
Everything is bouncy, even with restitution=0
#138
rogual
closed
9 years ago
2
Forces cleared after first substep.
#137
tapio
closed
9 years ago
5
tunneling when colliding with polygon wall - no tunneling with wall made of several objects
#136
valueerrorx
opened
9 years ago
5
body mass = 0 vs body.KINEMATIC
#135
whitebyte
closed
9 years ago
2
Heightfield intersection interpolation
#134
milcktoast
opened
9 years ago
5
Bug: bodyB filled by bodyA in World.endContact
#133
nvaken
closed
9 years ago
1
Updating an object's position doesn't update it's "physical" position
#132
lucasmotta
closed
9 years ago
1
Heightfield collision behavior not good
#131
smatthews1999
closed
9 years ago
3
springs | damping parameter of spring 1 affects newly created spring 2 if spring 1 is removed in a streched state
#130
valueerrorx
closed
10 years ago
8
RevoluteConstraint limits don't work properly when motorSpeed is negative
#129
OpherV
closed
10 years ago
2
Make jsfiddles of all demos
#128
schteppe
opened
10 years ago
5
Sensor contact events with other sensors or static bodies (active sensors)
#127
josimard
opened
10 years ago
1
body.applyImpulse
#126
schteppe
closed
9 years ago
0
Change Shape on the fly?
#125
MarkusTieche
closed
10 years ago
3
Question: How can I have two bodies of the same material react differently when they collide?
#124
carlwhittick
closed
10 years ago
1
One way platforms in p2.js
#123
josimard
closed
9 years ago
5
Top-view car friction constraint
#122
schteppe
closed
9 years ago
5
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