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schteppe
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p2.js
JavaScript 2D physics library
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KinematicCharacterController bugs
#221
schteppe
opened
8 years ago
0
Scaling/rotating a body from a polygon?
#220
AndrewRayCode
closed
5 years ago
6
Can shapes have 0 width/radius etc?
#219
AndrewRayCode
closed
8 years ago
3
Issue creating a rope bridge
#218
AndrewRayCode
closed
8 years ago
4
factor mass out of Shape:computeMomentOfInertia; add formula for Capsule
#217
flyover
closed
8 years ago
2
Fixed typo in CCW ordering error
#216
brollb
closed
8 years ago
1
new p2.Shape({ material: ... }) not documented
#215
AndrewRayCode
closed
8 years ago
2
GSSolver.solve Deoptimization?
#214
jtenner
closed
8 years ago
3
equation.maxBias & minBias
#213
schteppe
closed
8 years ago
1
Don't allow body removal during step()
#212
schteppe
closed
8 years ago
4
Most efficient body-to-world-only collision configuration?
#211
Scharnvirk
closed
8 years ago
2
Remove unused variables from constraints demo
#210
evilstreak
closed
8 years ago
0
Fix ConvexOptions definition
#209
elisee
closed
8 years ago
1
Phaser "body.removeShape" triggers error of undefined
#208
Weedshaker
closed
8 years ago
12
nj.neighbors.push(ni);
#207
Weedshaker
closed
8 years ago
5
Improve docs for applyForce and applyImpulse on Body
#206
evilstreak
closed
8 years ago
2
Cloth
#205
tracend
closed
8 years ago
4
Setting body id may be overwriting prior shape.
#204
leaf-node
closed
8 years ago
4
Non-bouncy objects bounce when time step is reduced
#203
leaf-node
opened
8 years ago
3
Objects overlap even when stiffness set to MAX_VALUE
#202
leaf-node
opened
8 years ago
3
impact vs. beginContact
#201
gaufqwi
closed
8 years ago
4
Minor docs fixes
#200
psalaets
closed
8 years ago
1
GridBroadphase?
#199
Scharnvirk
closed
8 years ago
10
Remove Particle?
#198
schteppe
opened
8 years ago
3
Initial constraint position should be zero
#197
schteppe
opened
8 years ago
0
Setter for max motor force in RevoluteConstraint
#196
schteppe
closed
8 years ago
0
Why use !== in for loops?
#195
jstoeffler
closed
8 years ago
3
Fix for issue 193
#194
psalaets
closed
8 years ago
4
world.removeBody() does not remove pairs from world.disabledBodyCollisionPairs
#193
psalaets
closed
8 years ago
0
Body.fromPolygon empties my path array.
#192
jstoeffler
closed
8 years ago
3
Collision group on polygons
#191
jstoeffler
opened
8 years ago
4
body position won't go > 50
#190
chrisid
closed
8 years ago
3
this is a big and beauty engine
#189
Quadra-Kill
closed
8 years ago
5
Unclear documenation
#188
trsh
closed
8 years ago
2
Disable relaxation / Set relexation = 0 error
#187
dobin
closed
8 years ago
4
ccd Problem
#186
jtenner
closed
8 years ago
37
Box.type is Shape.Convex
#185
danzel
closed
8 years ago
1
Body position NaN when spawned inside of each other
#184
oli414
closed
8 years ago
1
Docs fix: setBrakeForce
#183
psalaets
closed
8 years ago
0
npm install error
#182
vecheslav
closed
9 years ago
3
Circles look ugly in some demo(s?)
#181
1j01
closed
9 years ago
3
Scaling factor
#180
Cristy94
closed
8 years ago
4
Heightfield bugs/issues
#179
schteppe
opened
9 years ago
0
Raycasting returns internal hits for Body.fromPolygon
#178
noelb
closed
8 years ago
1
Body.updateAABB increases CPU usage over time
#177
cnatale
closed
9 years ago
9
Ray Casting For Polygons
#176
noelb
closed
9 years ago
3
CPU usage
#175
tobireif
opened
9 years ago
12
Combining my own physics and using p2 for collision detection/response
#174
spacejack
opened
9 years ago
3
[bug] Box collides with floor made of boxes.
#173
AdrianNostromo
opened
9 years ago
4
[idea] Polygon shape
#172
schteppe
opened
9 years ago
0
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