issues
search
skylicht-lab
/
skylicht-engine
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
MIT License
672
stars
52
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Is there any plan to support Blend-Shapes (Morph animation) in the near future?
#135
babefish2008
closed
2 years ago
3
Removed #pragma once from non-header file
#134
niansa
closed
2 years ago
1
Changed mistaken #ifndef to #ifdef
#133
niansa
closed
2 years ago
1
How about little bit smooth shadows with simple pseudo noise function in shaders?
#130
savegame
closed
2 years ago
2
Features/#64 fix load etc resources
#128
ducphamhong
closed
3 years ago
0
Features/#64 android apk
#127
ducphamhong
closed
3 years ago
0
Feature/#125 linux opengl
#126
ducphamhong
closed
3 years ago
0
Run on linux, opengl 4.0
#125
ducphamhong
closed
3 years ago
0
Is this engine ready for production?
#124
ghost
closed
3 years ago
3
Scene Editor
#123
ducphamhong
opened
3 years ago
0
Nightly builds
#122
amerkoleci
opened
3 years ago
1
Feature/#119 asset manager meta guid
#121
ducphamhong
closed
3 years ago
0
Feature/#119 asset manager
#120
ducphamhong
closed
3 years ago
0
Asset Manager
#119
ducphamhong
closed
3 years ago
0
Feature/#116 file watcher
#118
ducphamhong
closed
3 years ago
0
Visual script tool
#117
ducphamhong
opened
3 years ago
0
Add file watcher
#116
ducphamhong
closed
3 years ago
0
Compatibility with Irrlicht Lime
#115
barefists
closed
3 years ago
2
Suggestion
#112
Twistler78
closed
3 years ago
1
#88 Add sample play mp3/wav (not yet emscripten)
#110
ducphamhong
closed
3 years ago
0
#88 mp3 decoder
#109
ducphamhong
closed
3 years ago
0
Feature/#88 audio engine
#108
ducphamhong
closed
3 years ago
0
Feature/#102 particle trail
#107
ducphamhong
closed
4 years ago
0
feat: #102 add particle callback - manual add particle
#106
ducphamhong
closed
4 years ago
0
feat: #102 Add orientation particle, demo explosion example
#105
ducphamhong
closed
4 years ago
0
feat: #102 Add extensions vortex system, update zone on emitter
#104
ducphamhong
closed
4 years ago
0
Feature/#102 particle system
#103
ducphamhong
closed
4 years ago
0
Particle system (GPU Instancing)
#102
ducphamhong
opened
4 years ago
0
Feature/#86 tone mapping
#101
ducphamhong
closed
4 years ago
0
Feature/#86 add postprocessing
#100
ducphamhong
closed
4 years ago
0
Feature/#98 compute shader
#99
ducphamhong
closed
4 years ago
0
Add Irrlicht feature - compute shader
#98
ducphamhong
opened
4 years ago
0
Feature/#95 add save load lightmapping progress
#97
ducphamhong
closed
4 years ago
0
Feature/#95 add sponza demo
#96
ducphamhong
closed
4 years ago
0
Demo sponza (lightmap mix dynamic lighting)
#95
ducphamhong
closed
4 years ago
0
Feature/#92 demo shader material
#94
ducphamhong
closed
4 years ago
0
feat: #91 Add demo simple draw primitives
#93
ducphamhong
closed
4 years ago
0
Demo of use shader
#92
ducphamhong
closed
4 years ago
0
Demo draw simple primitive
#91
ducphamhong
closed
4 years ago
0
Feature/#54 lightmapping
#90
ducphamhong
closed
4 years ago
0
Feature/#77 mesh exporter
#89
ducphamhong
closed
4 years ago
0
Audio Engine
#88
ducphamhong
closed
3 years ago
1
Feature/#82 add forwarder rp ambient sh lighting
#87
ducphamhong
closed
4 years ago
0
Post Processing
#86
ducphamhong
opened
4 years ago
0
Physics Based Rendering (PBR Shader)
#85
ducphamhong
closed
4 months ago
1
Occlusion Culling
#84
ducphamhong
opened
4 years ago
1
Feature/#82 add reflection probe
#83
ducphamhong
closed
4 years ago
0
Improve shader spec/gloss with reflection (Image based lighting)
#82
ducphamhong
closed
4 years ago
0
Physics
#81
ducphamhong
opened
4 years ago
0
Collision
#80
ducphamhong
opened
4 years ago
0
Previous
Next