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slaeshjag
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Muon
Muon is a new kind of RTS
GNU General Public License v3.0
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maped: buildings should support mirroring
#161
h4xxel
closed
11 years ago
0
maped should support multiple terrain layers
#160
h4xxel
opened
11 years ago
0
maped needs minimap
#159
h4xxel
closed
11 years ago
0
Language selection in options
#158
slaeshjag
closed
11 years ago
0
Fancy game over screen with statistics and score
#157
h4xxel
closed
11 years ago
0
Credits screen accessible from main-menu
#156
slaeshjag
closed
11 years ago
3
Attackers need to have their attack set-able
#155
slaeshjag
closed
11 years ago
0
The speed boosts for nukes and radars need to be fixed to something sensible
#154
kqr
opened
11 years ago
0
The icons on the ability buttons are misaligned!
#153
kqr
closed
11 years ago
1
nuke blast needs to be circular and with a gaussian distribution
#152
kqr
closed
11 years ago
0
Attackers target a square instead of a circle
#151
h4xxel
closed
11 years ago
2
The nuke should be much harder to get
#150
kqr
closed
11 years ago
1
Team chat is missing
#149
kqr
closed
11 years ago
0
Flares can't be placed on the mini map
#148
kqr
closed
11 years ago
0
The windows build doesn't start properly sometimes (removing the configuration file seems to help)
#147
kqr
closed
11 years ago
1
The scout should become a better run of the mill attacker while making the actual attacker more expensive
#146
kqr
closed
11 years ago
1
Radar time needs balancing
#145
kqr
closed
11 years ago
0
The radar/nuke buttons should show if either ability is in progress
#144
kqr
closed
11 years ago
0
You cannot place radar on one of your own buildings
#143
kqr
closed
11 years ago
1
The radar range is too small
#142
kqr
closed
11 years ago
0
The plasma goes white in the fourth quadrant due to parallax addition wrap around something
#141
kqr
closed
11 years ago
1
Text that doesn't fit on one line on the buttons
#140
kqr
closed
11 years ago
2
Wrapping nukes
#139
h4xxel
closed
11 years ago
2
Still possible to do stuff after the game is over
#138
h4xxel
closed
11 years ago
0
Need sounds!
#137
h4xxel
opened
11 years ago
1
It should be possible to cancel countdown by unticking ready check box
#136
h4xxel
closed
11 years ago
0
Windows build
#135
h4xxel
closed
11 years ago
1
Standalone server needs to be usable
#134
h4xxel
closed
11 years ago
1
Server messages in chat need translation
#133
h4xxel
closed
11 years ago
2
Removing a pylon in the middle of a chain does not cut off the rest as expected
#132
h4xxel
closed
11 years ago
2
Starting a server, disconnecting and starting a new server with another map will use tileset of the old map
#131
h4xxel
closed
11 years ago
4
Attackers can attack into the FoW if they have seen an enemy there before (bug or feature?)
#130
kqr
closed
11 years ago
5
Client hangs if server disconnects in the middle of a chunk
#129
h4xxel
closed
11 years ago
3
There is no notice when a player disconnects
#128
kqr
closed
11 years ago
3
fixed funky bug where other players could reset your clients building_ready state
#127
jocke-l
closed
11 years ago
0
The fog of war was not lifted for all players when the game ended
#126
kqr
closed
11 years ago
1
After a while, the power grid disappeared for one player completely (all buildings had 0 shield and no new buildings could be placed anywhere) (this was observed after killing off another player, if that matters)
#125
kqr
closed
11 years ago
1
The graphics of the buttons sometimes end up on a single button, while the buttons continue to work as advertised but with no graphic
#124
kqr
closed
11 years ago
1
The chat text could be coloured in the players colours
#123
kqr
opened
11 years ago
0
Needs flare system (for alerting team mates of positions on map)
#122
kqr
closed
11 years ago
1
Sometimes, if you press a number key to build something, and then the same key again when it is (almost?) complete, the progress bar starts over but you can't place the building unless you cancel it and start it over properly
#121
kqr
closed
11 years ago
1
shift-number key doesn't work for cancelling buildings
#120
kqr
closed
11 years ago
0
The network code needs to be looked at (dog slow transfer of larger maps)
#119
kqr
opened
11 years ago
6
The server works over a loopback interface, but not otherwise (segfaults when someone else joins)
#118
kqr
closed
11 years ago
5
client_check_incomming should be client_check_incoming (apply for all other incomming->incoming) (and please refrain from the temptation to make it client_check_incumming)
#117
kqr
closed
11 years ago
0
building cancel fixed, game_sidebar_button_build_click refactored
#116
jocke-l
closed
11 years ago
0
UI needs messagebox!
#115
h4xxel
closed
11 years ago
3
Server misbehaving when buildings are destroyed
#114
h4xxel
closed
11 years ago
3
Dedicated map editor
#113
h4xxel
closed
11 years ago
1
The map format should support a byline property
#112
kqr
closed
11 years ago
7
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