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sourencho
/
ungroup_game
A multiplayer game about temporary alliances written with a custom engine in C++ and SFML
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Improve interpolation
#115
sourencho
closed
4 years ago
2
Fix interpolation replay bug and add flag to disable it
#114
sourencho
closed
4 years ago
0
Voronoi shader dynamic point count
#113
sourencho
closed
4 years ago
0
Connecting state
#112
sourencho
closed
4 years ago
0
Input controller
#111
sourencho
closed
4 years ago
0
Update style
#110
sourencho
closed
4 years ago
0
ClientGameController test is tagged as [skip]
#109
sourencho
opened
4 years ago
1
Create "connecting" state for client
#108
sourencho
closed
4 years ago
0
Game loop improvements
#107
sourencho
closed
4 years ago
0
Client input improvements
#106
sourencho
closed
4 years ago
0
Groups collide when they ungroup
#105
sourencho
opened
5 years ago
1
Ungroup functionality and ClientReliableUpdate improvements
#104
sourencho
closed
5 years ago
0
Send unreliable update toggles instead of values
#103
sourencho
closed
4 years ago
0
I think we never replay when interpolating
#102
sourencho
closed
4 years ago
0
Restyle member variables
#101
sourencho
closed
5 years ago
0
Join groups when groups are both joinable
#100
sourencho
closed
5 years ago
0
Enforce a max velocity
#99
sourencho
closed
4 years ago
0
Consider making a parent class for controllers
#98
sourencho
closed
4 years ago
1
Do not resolve collision if bodies are moving away from each other
#97
sourencho
closed
5 years ago
0
Add outline when group is groupable
#96
sourencho
closed
5 years ago
0
Include libraries instead of hpp files directly
#95
sourencho
opened
5 years ago
0
Use server and client lib in their own executables to avoid compiling same files twice
#94
sourencho
closed
5 years ago
0
Avoid compiling client and server code twice
#93
sourencho
closed
5 years ago
0
Mine texture and color theme
#92
sourencho
closed
5 years ago
0
Fix collision position and corresponding tests
#91
sourencho
closed
5 years ago
0
Low res pixelated view centered around group + new shaders
#90
sourencho
closed
5 years ago
0
Collision point is incorrect when circles are different sizes
#89
sourencho
closed
5 years ago
0
Perfectly elastic collision between CircleRigidBodies
#88
sourencho
closed
5 years ago
0
Add mass and acceleration to physics system
#87
sourencho
closed
5 years ago
0
Fire event on collision that creates an animation
#86
sourencho
closed
5 years ago
0
Clang format
#85
sourencho
closed
5 years ago
0
Create animation system
#84
sourencho
closed
5 years ago
1
Create MineController, test setup/teardown and singleton reset methods
#83
sourencho
closed
5 years ago
1
Unique GameObject ids with storage indexing and type recognition functionality
#82
sourencho
closed
5 years ago
1
Create a unique ID system in GameObjectStore for game objects
#81
sourencho
closed
5 years ago
1
Game object controllers
#80
sourencho
closed
5 years ago
1
Create object controllers
#79
sourencho
closed
5 years ago
4
Make debug build optional via cmake
#78
sourencho
closed
4 years ago
0
Networking thread improvements
#77
sourencho
closed
5 years ago
3
Add sleeps to infinite thread loops in networking code
#76
sourencho
closed
5 years ago
1
Is EventController `getInstance` thread safe?
#75
sourencho
closed
5 years ago
1
Improve server and client port usage
#74
sourencho
closed
4 years ago
0
Setup cmake
#73
sourencho
closed
5 years ago
2
Physics variable time and rewind+replay interpolation
#72
sourencho
closed
5 years ago
0
Client Interpolation (rewind and replay) and variable physics time step
#71
sourencho
closed
5 years ago
3
Is NetworkingClient thread safe?
#70
sourencho
closed
5 years ago
1
Center camera on player or show entire map.
#69
sourencho
closed
5 years ago
1
Update dir structure
#68
sourencho
closed
5 years ago
1
Add integration test for client connecting
#67
sourencho
opened
5 years ago
0
Event system
#66
sourencho
closed
5 years ago
5
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