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spimort
/
TerraBrush
MIT License
615
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22
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Feature/improve grass
#123
spimort
opened
6 days ago
0
Support for Godot 4.3
#121
spimort
closed
2 weeks ago
0
Error when enabling!
#120
MountainLabsYT
closed
1 week ago
2
Fix snow compression offset
#119
spimort
closed
1 month ago
0
Fix the Custom shaders perf
#117
spimort
closed
1 month ago
0
Feature/docs
#116
spimort
closed
2 months ago
0
Add docs page
#115
spimort
closed
2 months ago
0
Error when having more than 4 textures
#114
EmineBS
closed
2 months ago
7
Request: 2 different Snow materials instead of 1.
#113
LeLu072
closed
3 months ago
0
In-Game editing
#112
Lance5057
opened
3 months ago
1
Cannot bake navigation region for default terrabrush terrain
#111
YajJackson
closed
3 months ago
5
How to handle roads with curbs?
#110
spimort
opened
3 months ago
0
Hole Feature - Water fall through holes option
#108
Ika-BakaKu
opened
3 months ago
0
Terrain Hole Brush - Ability to lock add/remove hole height
#107
Ika-BakaKu
opened
3 months ago
0
Support for terrain custom shader
#106
spimort
closed
3 months ago
0
unable to load addon script from path.
#104
lukasaurus
closed
3 months ago
0
Fix the terrain not loading when the terrain is no the active scene
#102
spimort
closed
2 months ago
0
Terrain invisible when closing and returning to scene
#101
HEofOttoman
closed
1 month ago
19
Update to godot 4.2.2
#100
spimort
closed
3 months ago
0
[Idea/Request] safe zones/areas
#99
Schwagsone
opened
3 months ago
0
Black terrain when adding textures
#98
HEofOttoman
closed
3 months ago
12
Fix the clipmap edges
#97
spimort
closed
3 months ago
0
Feature/set angle
#96
spimort
closed
3 months ago
0
Fix the clipmap offset
#95
spimort
closed
3 months ago
0
Object frequency when using object painting image in zones
#94
niklasking
opened
4 months ago
4
Fix the clipmap movement
#93
spimort
closed
4 months ago
0
Foliage only visible from one direction
#92
MattParkerDev
closed
4 months ago
1
Fix typos
#91
Joy-less
closed
4 months ago
1
Cache StringNames
#90
Joy-less
closed
4 months ago
1
Fix the clipmap move with bigger initialcellwidth
#89
spimort
closed
4 months ago
0
Unable to load Plugin.cs (Godot 4.3 Dev)
#88
RyixDevelopment
closed
3 months ago
13
Please help me with LOD Initial Cell Width. Too many polygons
#87
MihaSmit
opened
4 months ago
19
Request: Allow us to reduce the initial grid.
#86
MihaSmit
closed
4 months ago
1
Brush ignores scale
#85
Joy-less
opened
4 months ago
1
Feature/holes
#83
spimort
closed
4 months ago
0
Update ZonesResource.cs to be net8 compatable
#82
jasonswearingen
closed
4 months ago
3
Update demo project to dotnet 8
#78
spimort
closed
4 months ago
0
Add an object loading strategy
#77
spimort
closed
4 months ago
0
Add a set height selector dialog
#76
spimort
closed
4 months ago
0
Add a texture detail per texture
#74
spimort
closed
4 months ago
0
Request: Add a set height input field
#73
Schwagsone
closed
4 months ago
2
Fix the splatmap creation when there is already one splatmap
#71
spimort
closed
4 months ago
0
Fix/improve pie ux
#70
spimort
closed
4 months ago
0
Add an UV scale for the textures
#69
Vacation02
closed
4 months ago
3
Scaling of textures
#68
HungryCatGames
closed
4 months ago
4
Floating objects
#67
HungryCatGames
closed
1 month ago
5
Loading the terrain and loading objects when launching a project.
#66
HitARun
closed
4 months ago
1
Add nearest filter
#64
spimort
closed
5 months ago
0
Feature/new theme
#63
spimort
closed
5 months ago
0
Fix the textures UV so there is no split on zone change
#62
spimort
closed
5 months ago
0
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