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Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
MIT License
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CleanupAttribute' could not be found
#978
GameKong
closed
1 year ago
2
Entitas packages support
#977
sschmid
closed
1 year ago
10
New Playmode Options: No Domain Reload vs. Unique Entities & Event Handlers
#976
thygrrr
opened
3 years ago
3
Is that some way to make ReplaceComponent() shorter? Sometimes I don't want to change the component data, but I do need to trigger the ReactiveSystem.
#975
atkdefender
closed
3 years ago
2
I use vs. If I add attribute[Game] then print "public", it links me to "PublicMemberInfoEntityExtension"(namespace Entitas). Is that sth I can do to avoid this?
#974
atkdefender
closed
1 year ago
1
Entitas turns 7 - and is FREE now
#973
sschmid
closed
1 year ago
22
Exception in Code generation when using Generic Types in a Component
#972
mhm90
opened
3 years ago
0
Is it possible to "activate" reactive systems before running init systems?
#971
matthiashermsen
closed
3 years ago
2
How to deal with methods only running in the Unity scope?
#970
obviouslynotthedarklord
closed
1 year ago
10
Should you always favor reactivity over initialization?
#969
olaf-svenson
closed
1 year ago
3
Update README.md to include repo link for Crystal-Lang port
#968
RockManJoe64
closed
3 years ago
1
Visual Debugging doesn't work
#967
atkdefender
opened
3 years ago
1
How to re-import entitas in Unity? Folder “Generated”, "DesperateDevs" ,"Entitas" and components, systems I write, are these all?
#966
atkdefender
closed
1 year ago
1
How to setup the Roslyn code generator
#965
matthiashermsen
closed
1 year ago
1
Is it safe to store a List<GameEntity> in a Component?
#964
atkdefender
closed
3 years ago
2
How to deal with "Enable Visual Debugging = true, but components is not showing in DontDestroyOnLoad"?
#963
atkdefender
closed
1 year ago
3
Components not picked up by Roslyn code generator but by Jenny
#962
matthiashermsen
closed
3 years ago
1
Code Generation: why do EntityIndex methods of Context are added as extensions methods and not as an interface + partial class
#961
itayalper
closed
1 year ago
1
How many entities should a hero has? Hero has some game status(atk, hp, def...), and some show thing(bones animation...).
#960
atkdefender
closed
3 years ago
2
Is it ok that a View thing (Like animation‘s end trigger) calls game's core logic?
#959
atkdefender
closed
3 years ago
4
When we store a gameEntity's id, instead of a gameEntity?
#958
atkdefender
closed
3 years ago
0
Suggestion for updated setup guide with Unity, Roslyn Code Generator and Unit tests
#957
matthiashermsen
closed
3 years ago
2
If I ReplaceComponent many times in one frame, Reactive System only call once. How to fix this?
#956
atkdefender
closed
3 years ago
7
Should any change of the value in component, react by ReactiveSystem?
#955
atkdefender
closed
3 years ago
2
Why the "_buffer" in CleanupSystem only call once, but it's not empty?
#954
atkdefender
closed
3 years ago
4
What's the difference between "IGroup.OnEntityAdded" and ReativeSystem when using?
#953
atkdefender
closed
3 years ago
2
I‘m a program noob. Is there a way to make "if(entity.hasComponent){ entity.component... }" shorter?
#952
atkdefender
closed
3 years ago
2
how do I create 2 separate "Context" ?
#951
bayganik
closed
1 year ago
4
GUI entitas does not have button generate
#950
vovasazonov
closed
3 years ago
1
context
#949
bayganik
closed
3 years ago
2
.gitignore template based on Github's Unity .gitignore template
#948
matthiashermsen
closed
3 years ago
10
Entitas Minigame tutorial
#947
swaggyolafson
opened
3 years ago
1
Will Entitas be in sale this year?
#946
olaf-svenson
closed
3 years ago
2
Show class short name for components in the hierarchy
#945
OmiCron07
closed
1 year ago
5
Is this repo the same as the Entities in the unity package manager?
#944
ffbh123456
closed
4 years ago
6
New namespace support
#943
sschmid
closed
1 year ago
2
Failed to inspect System execution duration
#942
optimisez
closed
4 years ago
2
Entitas on Discord
#941
sschmid
closed
1 year ago
0
Method not found: void Entitas.CodeGeneration.Plugins.EventData..ctor(Entitas.CodeGeneration.Attributes.EventTarget,Entitas.CodeGeneration.Attributes.EventType,int)
#940
VincentSai
closed
4 years ago
1
Jenny Code Generation sometimes takes extremely long (200 seconds instead of 5)
#939
ghostbutter-games
closed
1 year ago
8
Is Entitas abandoned?
#938
JJCaballeroSt
closed
4 years ago
5
System.MissingMethodException: Method not found: System.Text.StringBuilder when generate code with Jenny
#937
kapyar
closed
4 years ago
2
is Entitas obsolete?
#936
davoodkharmanzar
closed
4 years ago
12
Entitas 1.13.0 + Unity 2019.2.17f1 = No Visual Debugging
#935
poettlr
closed
4 years ago
1
How can i use event attribute to listen to the remove-component-behaviours in mono scripts?
#934
Laughing111
closed
4 years ago
0
How can I use [Event] to listened the change of Empty Componnet? does entity.isxx=true call the change?
#933
Laughing111
closed
4 years ago
0
Trigger condition of Collector "component removed" in ReactiveSystem
#932
wangsihao87
closed
4 years ago
4
Networking and TickSystem
#931
mchamplain
closed
4 years ago
0
Any Paid or Free Video Tutorial
#930
vishyvishy
closed
1 year ago
1
More flexible AddComponent/ReplaceComponent methods
#929
ianeinman
opened
4 years ago
4
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