issues
search
stevegrossi
/
sengoku
An online Risk-like game built with Elixir and Phoenix LiveView
https://www.playsengoku.com/
60
stars
3
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Adds new โWheelโ board with hexagonal tiles
#47
stevegrossi
closed
4 years ago
1
Bump react-dom from 16.0.0 to 16.0.1 in /assets
#46
dependabot[bot]
closed
4 years ago
0
Bump fstream from 1.0.11 to 1.0.12 in /assets
#45
dependabot[bot]
closed
4 years ago
0
Bump lodash.mergewith from 4.6.1 to 4.6.2 in /assets
#44
dependabot[bot]
closed
4 years ago
1
Bump lodash from 4.17.11 to 4.17.15 in /assets
#43
dependabot[bot]
closed
4 years ago
0
Bump mixin-deep from 1.3.1 to 1.3.2 in /assets
#42
dependabot[bot]
closed
4 years ago
0
Bump acorn from 5.7.3 to 5.7.4 in /assets
#41
dependabot[bot]
closed
4 years ago
0
Bump elixir and Erlang versions
#40
stevegrossi
closed
5 years ago
0
Introduce acceptance tests with Wallaby
#39
stevegrossi
closed
4 years ago
1
Enable CI with Codeship
#38
stevegrossi
closed
6 years ago
0
POC: A scratch refactoring on making battles more modular
#37
yakryder
closed
4 years ago
2
No acceptance test
#36
yakryder
closed
4 years ago
0
Responsibilities are duplicated with different implementations across the Game and Ai modules
#35
yakryder
opened
7 years ago
0
Move/4 and attack/4 are complex
#34
yakryder
opened
7 years ago
0
Update describe blocks in test files with function arities
#33
yakryder
closed
6 years ago
1
Do we need to balance the turn order advantage?
#32
stevegrossi
opened
7 years ago
3
Cards! ๐
#31
stevegrossi
opened
7 years ago
0
Allow/require moving units into just-captured tiles
#30
stevegrossi
closed
7 years ago
0
Added tests and functionality for Tile.owned_by_player_id?
#29
yakryder
closed
7 years ago
1
Refactor the SVG board data
#28
stevegrossi
closed
7 years ago
0
Allow moving units into a captured tile immediately after capturing it
#27
stevegrossi
closed
7 years ago
1
Replace `prompt()` with a custom modal when choosing how many units to move
#26
stevegrossi
closed
7 years ago
1
Improve "Move units" UI
#25
stevegrossi
closed
7 years ago
0
Support multiple maps, including Earth ๐
#24
stevegrossi
closed
7 years ago
1
Allow players to communicate
#23
stevegrossi
opened
7 years ago
0
add Credo
#22
yakryder
closed
7 years ago
1
Sound Effects!
#21
stevegrossi
opened
7 years ago
0
Provide alternate maps
#20
stevegrossi
closed
7 years ago
0
Replace "unplaced units" with currency
#19
stevegrossi
opened
7 years ago
0
Allow modifying the number of players in a game
#18
stevegrossi
opened
7 years ago
0
Provide feedback in the UI (perhaps in a log) of actions
#17
stevegrossi
opened
7 years ago
6
Factions/leaders with unique abilities
#16
stevegrossi
opened
7 years ago
0
Make AI less procedural
#15
stevegrossi
opened
7 years ago
6
Holding a tile requires at least one unit
#14
stevegrossi
closed
7 years ago
0
Gameplay: it's almost too easy to start from the edges
#13
stevegrossi
closed
7 years ago
2
Unit bonuses for holding an entire region
#12
stevegrossi
closed
7 years ago
0
Change how players are added
#11
stevegrossi
closed
7 years ago
0
fix test for unit accrual based on owned territories
#10
yakryder
closed
7 years ago
0
Units do not accrue according to documentation
#9
yakryder
closed
7 years ago
0
Units can be held in reserve
#8
yakryder
opened
7 years ago
7
Abandoned territories still count as controlled
#7
yakryder
closed
7 years ago
6
Game allows single unit attacks and abandoned territories
#6
yakryder
closed
7 years ago
1
Extract token logic into Sengoku.Token module
#5
stevegrossi
closed
7 years ago
0
Randomly distribute all tiles to players, instead of just one tile each
#4
stevegrossi
closed
7 years ago
0
Allow computer-controller players
#3
stevegrossi
closed
7 years ago
1
Convert game actions from call to cast
#2
stevegrossi
closed
7 years ago
0
Make battle more interesting than just 50/50 unit trading
#1
stevegrossi
closed
7 years ago
0
Previous