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stevehalliwell
/
ulox
A bytecode interpreted scripting language for games in Unity.
MIT License
24
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Correct pop during continue and break
#217
stevehalliwell
closed
1 year ago
1
Potential stack count issue when multi return tested in loop with continue
#216
stevehalliwell
opened
1 year ago
0
Fix missing else jump
#215
stevehalliwell
closed
1 year ago
1
Update README.md
#214
stevehalliwell
closed
1 year ago
1
Std syntax
#213
stevehalliwell
closed
1 year ago
1
Replace discreet opcodes with single push_value
#212
stevehalliwell
closed
1 year ago
1
Simplify Table interface and isolate
#211
stevehalliwell
closed
1 year ago
1
Additions to standard libs
#210
stevehalliwell
closed
1 year ago
1
Push value opcode to replace push null,bool,byte
#209
stevehalliwell
closed
1 year ago
0
Draft soa feature(s)
#208
stevehalliwell
closed
3 months ago
5
Improve output of failed expect
#207
stevehalliwell
closed
9 months ago
1
Add system type
#206
stevehalliwell
closed
1 year ago
1
Optimiser localised and report
#205
stevehalliwell
closed
1 year ago
1
Add ulox-vscode folder with vscode highlighing
#204
stevehalliwell
closed
1 year ago
1
Change dynamic mid token from ':' to '='
#203
stevehalliwell
closed
1 year ago
1
Change test keywords
#202
stevehalliwell
closed
1 year ago
1
Data decl flexibility
#201
stevehalliwell
closed
1 year ago
1
More flexible data syntax
#200
stevehalliwell
closed
1 year ago
1
Emit optimisation report
#199
stevehalliwell
closed
1 year ago
0
Optimise label usage, remove label bytecode packets
#198
stevehalliwell
closed
9 months ago
0
With syntax via update keyword
#197
stevehalliwell
closed
1 year ago
0
Build queue
#196
stevehalliwell
closed
1 year ago
1
Remove DI from core language
#195
stevehalliwell
closed
1 year ago
1
'with' like syntax
#194
stevehalliwell
closed
1 year ago
0
uniform syntax
#193
stevehalliwell
closed
1 year ago
1
static class shorthand
#192
stevehalliwell
closed
1 year ago
2
Build string path glob
#191
stevehalliwell
closed
1 year ago
1
Optimise Table
#190
stevehalliwell
closed
9 months ago
5
Improvements
#189
stevehalliwell
closed
1 year ago
1
Native func must state its argCount
#188
stevehalliwell
closed
1 year ago
1
Add Math lib
#187
stevehalliwell
closed
1 year ago
1
Math lib
#186
stevehalliwell
closed
1 year ago
0
Native funcs should have known arg count
#185
stevehalliwell
closed
1 year ago
0
Specified return count
#184
stevehalliwell
closed
1 year ago
1
Determine value in moving type construction to compiler
#183
stevehalliwell
closed
1 year ago
3
Determine value in moving from stack based to registers
#182
stevehalliwell
opened
1 year ago
2
Optimise bouncing
#181
stevehalliwell
closed
1 year ago
1
Expand try it out
#180
stevehalliwell
closed
1 year ago
1
Expand Math and Compare ops
#179
stevehalliwell
closed
1 year ago
1
Change instructions array to Packets
#178
stevehalliwell
closed
1 year ago
1
Analysis project
#177
stevehalliwell
closed
1 year ago
1
Perf improvement by manual expansion of shared opcodes
#176
stevehalliwell
closed
1 year ago
3
Project for Visual Studio cpu and mem analysis
#175
stevehalliwell
closed
1 year ago
0
Perf if all bytecodes are 32bits
#174
stevehalliwell
closed
1 year ago
3
Allow loop to specific names via pair
#173
stevehalliwell
closed
4 months ago
2
Add use of count variable to 'loop'
#172
stevehalliwell
closed
1 year ago
1
Make loop track modification of item
#171
stevehalliwell
closed
9 months ago
1
loop inst cache count
#170
stevehalliwell
closed
1 year ago
0
Compiler uses scanner as One At A Time
#169
stevehalliwell
closed
1 year ago
1
Remove fac from examples
#168
stevehalliwell
closed
1 year ago
1
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