issues
search
tamtale
/
eridanus
1
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Colored name tags
#193
lukenetsurfer
closed
4 years ago
0
Playtest updates 4 26
#192
lukenetsurfer
closed
4 years ago
0
change help text to say buildstones instead of materials
#191
SimranVirk
closed
4 years ago
0
Make NetworkUtils less likely to hang up.
#190
lukenetsurfer
closed
4 years ago
0
Hide logs behind preferences
#189
ThePatrickBrady
closed
4 years ago
0
Added a colored background behind players' nametags.
#188
lukenetsurfer
closed
4 years ago
0
fixed tower range with a heightService
#187
warofthewrens
closed
4 years ago
0
Stop player input after loss/gameover
#186
tamtale
closed
4 years ago
0
Prevent selection after loss
#185
tamtale
closed
4 years ago
1
Colors and block stats
#184
SimranVirk
closed
4 years ago
0
stats info in tower editor
#183
SimranVirk
closed
4 years ago
0
New names for presets
#182
SimranVirk
closed
4 years ago
0
WIP Power ups
#181
warofthewrens
opened
4 years ago
0
Cube minion
#180
SimranVirk
closed
4 years ago
1
hide our sins
#179
ThePatrickBrady
closed
4 years ago
0
fixed tower visibility
#178
tamtale
closed
4 years ago
0
Fix towereditor bug
#177
SimranVirk
closed
4 years ago
0
Click to target
#176
tamtale
closed
4 years ago
0
Crystal tracker
#175
ThePatrickBrady
closed
4 years ago
1
Crystal bonus buff Minions
#174
ThePatrickBrady
closed
4 years ago
0
WIP starting territory bonus
#173
warofthewrens
closed
4 years ago
0
targeting permissions
#172
tamtale
closed
4 years ago
0
java.lang.ArrayIndexOutOfBoundsException on Render :(
#171
ThePatrickBrady
opened
4 years ago
1
Vision range is now based on attack range.
#170
lukenetsurfer
closed
4 years ago
0
Improve pathplanning
#169
warofthewrens
closed
4 years ago
0
Suppress SocketException stacktrace printouts that occur when connection is lost with another player.
#168
lukenetsurfer
closed
4 years ago
1
Play test adjust
#167
lukenetsurfer
closed
4 years ago
0
minions look where they are going
#166
SimranVirk
closed
4 years ago
0
Bug in Tower Editor: Negative HP
#165
SimranVirk
closed
4 years ago
0
Minions look where they are going
#164
SimranVirk
closed
4 years ago
0
Minion design 1
#163
SimranVirk
closed
4 years ago
0
Minor improvements
#162
ThePatrickBrady
closed
4 years ago
0
Misc Small fixes
#161
ThePatrickBrady
closed
4 years ago
0
Death events
#160
tamtale
closed
4 years ago
0
Fixes from demo
#159
lukenetsurfer
closed
4 years ago
0
Hotkeys
#158
tamtale
closed
4 years ago
3
Add toggle for fog on LoadoutScreen
#157
ThePatrickBrady
closed
4 years ago
1
Correctly remove units from Clickables Array on death.
#156
lukenetsurfer
closed
4 years ago
0
Refactor tower hiding to use a clear Material instead of null-ing out the model instance
#155
lukenetsurfer
closed
4 years ago
1
Add visual targeting.
#154
tamtale
closed
4 years ago
0
Crystals Respawn Randomly
#153
lukenetsurfer
closed
4 years ago
0
Fixed bug that caused hidden model instances to collect at the origin.
#152
lukenetsurfer
closed
4 years ago
0
Added field in StatsConfig so that we can disable fog.
#151
lukenetsurfer
closed
4 years ago
1
[WIP] Slowspawn towers
#150
warofthewrens
closed
4 years ago
1
Fog of war
#149
lukenetsurfer
closed
4 years ago
0
Removal of Tower causes hit box issues
#148
lukenetsurfer
closed
4 years ago
1
Unique faction selection
#147
ThePatrickBrady
closed
4 years ago
0
change cursors based on clickable
#146
tamtale
closed
4 years ago
0
Targeting
#145
tamtale
closed
4 years ago
0
Crystal adjustments
#144
lukenetsurfer
closed
4 years ago
0
Next