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thejoshwolfe
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legend-of-swarkland
Turn-based action fantasy puzzle game inspired by NetHack and Crypt of the Necrodancer
http://wolfesoftware.com/legend-of-swarkland/
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shouldn't be able to dodge thrown items while blind
#42
thejoshwolfe
closed
5 years ago
0
comment followed by @rng directive is broken
#41
thejoshwolfe
closed
7 years ago
1
practice skills instead of experience for kills
#40
thejoshwolfe
closed
5 years ago
2
randomized appearance for individuals instead of seeing id badges - aka, put the lich king in a moral dilemma
#39
thejoshwolfe
closed
5 years ago
4
it's possible to be fast and slow at the same time
#38
andrewrk
closed
5 years ago
2
"use ability" menu when polymorphed into a tar elemental shows the scorpion image
#37
andrewrk
closed
7 years ago
1
used uninitialized error from gcc 5.4
#36
andrewrk
closed
7 years ago
2
fix typo in mersenne twister algorithm
#35
thejoshwolfe
closed
7 years ago
0
item pile z orders not updated properly until moving
#34
thejoshwolfe
closed
5 years ago
0
AI should not attempt to fire a range attack without blowthrough if there's someone in the way
#33
thejoshwolfe
closed
5 years ago
1
if an enemy accidentally attacks another enemy, the victim should react
#32
thejoshwolfe
opened
8 years ago
3
zapping a wand at yourself while invisible should create a placeholder individual
#31
thejoshwolfe
closed
5 years ago
0
remedy doesn't cure slowing
#30
thejoshwolfe
closed
5 years ago
2
if a monster can see you, it should not attack any unseen things
#29
thejoshwolfe
closed
5 years ago
0
phantom item bug when unseen marker times out for invisible individual with unseen wand
#28
thejoshwolfe
closed
8 years ago
0
seeing something occupy the same space as an unseen something should clear the marker
#27
thejoshwolfe
closed
8 years ago
0
you don't notice items that drop at your feet when you're blind
#26
thejoshwolfe
closed
8 years ago
0
path finding is slow
#25
thejoshwolfe
closed
8 years ago
1
remember state about things even when they go out of view
#24
thejoshwolfe
closed
8 years ago
0
main menu
#23
thejoshwolfe
closed
5 years ago
0
rest button
#22
thejoshwolfe
closed
8 years ago
1
event history stays open when you move the mouse off the top of the window
#21
thejoshwolfe
closed
7 years ago
0
new control scheme
#20
thejoshwolfe
closed
8 years ago
0
XP level for newly spawned monsters should depend only on species
#19
thejoshwolfe
closed
8 years ago
0
record test script mode
#18
thejoshwolfe
closed
8 years ago
1
ability to control multiple individuals
#17
thejoshwolfe
closed
8 years ago
0
test mode where all rng is either disabled or specified by the input
#16
thejoshwolfe
closed
8 years ago
2
cheatcodes should be able to be exact
#15
thejoshwolfe
closed
8 years ago
0
save.swarkland format should be text instead of binary
#14
thejoshwolfe
closed
8 years ago
0
support reading and writing the same tas script
#13
thejoshwolfe
closed
8 years ago
0
graphic for carrying items looks like a wand
#12
andrewrk
closed
5 years ago
0
A collection of funny but ultimately terrible ideas
#11
andrewrk
opened
8 years ago
2
status effects from throwing potions are noticeable before getting the event for the effect
#10
thejoshwolfe
closed
8 years ago
1
"what's this" help missing for when an item is selected
#9
andrewrk
closed
9 years ago
1
Game window is bigger than screen
#8
jorgejarai
closed
7 years ago
4
most of the screen is not repainting
#7
thejoshwolfe
closed
8 years ago
1
fix hoverover text in full-visibility cheat
#6
thejoshwolfe
closed
5 years ago
0
phantom item bug
#5
thejoshwolfe
closed
8 years ago
5
render() exposes hashtable traversal order
#4
thejoshwolfe
closed
9 years ago
0
z-order is chaos
#3
thejoshwolfe
closed
9 years ago
0
use a random seed from os-provided random data instead of from time
#2
thejoshwolfe
closed
5 years ago
1
better line of sight algorithm
#1
thejoshwolfe
closed
5 years ago
0
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