This a level editor for Super Mario Land 3 / WarioLand 1 (1993).
Each level is made of 2 x 16 = 32 sectors.
Some sectors will warp player to another sector (or the exit) once a door is used. It will also load new tile graphics and enemies at the same time.
In the editor, near the sector number, a label S.. indicate if sector will warp player to another sector.
Middle-click on a sector to select it. If that sector is associated with a warp (usually there is a door in it), it will load related tiles and enemies. If you hold Shift or Control during click, it will select the first sector that targets the sector under mouse.
Available enemies depends of current sector / warp.
Key | Description |
---|---|
Ctrl + Mouse wheel | Zoom in / out. |
Ctrl + C Ctrl + V |
Copy / paste tiles and enemies. |
Ctrl + Z Ctrl + Y |
Undo / redo changes. |
Delete | Clear what is currently under selection. |
This is a powerful feature. Here is an overview of possibilities:
How to :
Tips :
Enemy sets specify which enemies will be loaded for a given warp (up to 6 enemies loaded). Some enemy sets are specific to some places (eg: boss or treasure room, ...).
Tips :
Treasure rooms have their own dedicated warps (one for each treasure, 15 in total). These warps are used during the transition between treasure totals screen and treasure room.
Warps that lead to an area with a key (or a skull) must use the enemy set with the letter corresponding to that treasure. Eg: if a warp leads to an area where there is a key for treasure J, an enemy set with the letter J must be used. When such a warp is loaded, if the treasure has already been collected, the game will automatically open the skull and remove the key.
Key | Description |
---|---|
Right-click in right side | Select current tile. |
Right-click in left side | Add a new tile. |
Ctrl + Mouse wheel | Zoom in / out. |
Ctrl + C Ctrl + V |
Copy / paste tiles (between left and right side or in left side). |
Ctrl + Z Ctrl + Y |
Undo / redo changes. |
Delete | Clear what is currently under selection. |
Tips : It's possible to edit tiles/map in an external tool (eg: YY-CHR, Tilemap Studio, ...) using the export/import functionality : Edit > Tile data.
Events are used to update map tiles during gameplay, it's usually triggered after completing a level (eg: event 1 is triggered after completing first level, making a path to second level and so on).
Key | Description |
---|---|
Page-Up Page-Down |
Select event. |
Home End |
Select event step. |
Right-click in left side | Add event at current step. |
Delete | Delete event at current step. |
Shift + Delete | Delete all steps of current event. |
Ctrl + C Ctrl + V |
Copy / paste events. |
Ctrl + Z Ctrl + Y |
Undo / redo changes. |
Delete | Clear what is currently under selection. |
Tips :
Key | Description |
---|---|
Page-Up Page-Down |
Select a level. |
Ctrl + ↑ ← ↓ → |
Move current level. Position will be aligned on a 4 x 4 grid. |
↑ ← ↓ → |
Select a direction (N/S/E/W). Path in current direction is highlighted. |
Shift + ↑ ← ↓ → |
Add a new path segment in that direction. |
Alt + ↑ ← ↓ → |
Move overworld completion flag. |
Delete | Delete last path segment. |
Shift + Delete | Delete all paths in all directions. |
M | Change path mode. This will only be set for new paths. Green = normal path. Red = player won't be visible when walking on such paths. Blue = underwater. |
P | Set progress required to take current path. A direction must be selected. A number is shown near level to indicate progression required. Nothing shown means no progress is required. |
E | Set end of path exit target. O = Overworld. S = Sherbet Land. T = Mt Teapot. |
Tips :
This table show which progress unlocked depending the completed level :
Progress | Rice beach | Mt. Tea Pot | Sherbet Land | Stove Canyon | SS Tea Cup | Parsely Woods | Syrup Castle | Overworld | |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
2 | 2 | 2 | 2 | 2 | 2 | 2❕ | 2❕ | 2 | |
3 | 3 | 2 🅰️ | 2 🅰️ | 3 | 3 | 3 | 3❕ | 4 | |
4 | 3 🅰️ | 3 | 3 | 4 | 4 | 4 | 5 | ||
5 | 4 | 4 | 3 🅰️ | 4 🅰️ | 5 ⚑ | 5 | 6 | ||
6 | 5 ⚑ | 5 | 4 🅱️ | 5 🅱️ | 6 ⚑ | 3 | |||
7 | 6 🅱️ | 6❕ | 5 🅱️ | 6 ⚑ | |||||
8 | 4 ⚑ | 6 ⚑ |
Icon | Description |
---|---|
🅰️ / 🅱️ | secret exit / level |
❕ | special event (huge [!] block) |
⚑ | boss / last level |