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tlongstretch
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freeserf-with-AI-plus
THIS PROJECT WAS MOVED TO 'Forkserf', GO THERE INSTEAD
https://github.com/forkserf/forkserf
GNU General Public License v3.0
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AI logic - difficulty placing roads when a long flagless road blocks an area
#29
tlongstretch
opened
3 years ago
1
AI internal - problem with balance swords and shields function?
#28
tlongstretch
closed
3 years ago
1
Freeserf bug? - game crashes when two knights die at the same time
#27
tlongstretch
closed
3 years ago
1
AI logic - knights shuffling on game load
#26
tlongstretch
opened
3 years ago
0
AI logic - geologist tuning for multiple economies
#25
tlongstretch
opened
3 years ago
0
AI internal - add a small pause after building each road, building to be fair
#24
tlongstretch
opened
3 years ago
0
AI internal - stocks not being counted properly
#23
tlongstretch
closed
3 years ago
2
AI logic - blacksmith reserve hammers logic not working right
#22
tlongstretch
closed
3 years ago
1
AI logic - consider building baker and miller at same time as first wheat farmer
#21
tlongstretch
opened
3 years ago
1
AI logic - missing transporter detecting is likely sending serfs to water roads
#20
tlongstretch
closed
3 years ago
1
AI logic - too many geologists (once warehouses built)
#19
tlongstretch
opened
3 years ago
4
AI logic - reduce mine food to zero when resource_max reached
#18
tlongstretch
closed
3 years ago
1
AI logic - have 3rd lumberjack built elsewhere, or demolish and rebuild near new trees when no mature trees remain
#17
tlongstretch
closed
3 years ago
2
AI Logic - add occasional checks for remaining farmland
#16
tlongstretch
opened
3 years ago
1
change all players to default max green and red bars to avoid confusion
#15
tlongstretch
closed
3 years ago
1
Misc fixes
#14
tlongstretch
closed
3 years ago
0
AI logic - water path issue
#13
tlongstretch
closed
3 years ago
1
AI logic - major toolmaker bug
#12
tlongstretch
closed
3 years ago
2
Misc fixes
#11
tlongstretch
closed
3 years ago
0
AI thread logger broke main game console output
#10
tlongstretch
closed
3 years ago
1
AI logic - gold miner food should be deprioritized below iron?
#9
tlongstretch
closed
3 years ago
2
foo
#8
tlongstretch
closed
3 years ago
0
music is disable on game start, but can be enabled - temp workaround to personal linux issue
#7
tlongstretch
closed
3 years ago
1
Freeserf bug? - pressing J to switch player on a single player game causes UI bar to disappear
#6
tlongstretch
closed
3 years ago
1
AI logic - geologists being sent to already extensively explored areas
#5
tlongstretch
opened
3 years ago
2
Tlongstretch ai and p1plp1 bugfixes
#4
tlongstretch
closed
3 years ago
0
AI logic - knights cycling too frequently
#3
tlongstretch
closed
3 years ago
2
AI core - each AI thread triggering its own auto-save, only one should
#2
tlongstretch
closed
3 years ago
1
building-occupying serfs never replaced after becoming stuck and booted by stuck serf detection logic
#1
tlongstretch
opened
3 years ago
0
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