Automatically fills a Lancache with games from Steam, so that subsequent downloads for the same content will be served from the Lancache, improving speeds and reducing load on your internet connection.
SteamPrefill is flexible and portable, and supports multiple platforms and configurations. It can be run directly on the Lancache server itself, or on your gaming machine as an alternative Steam client. You should decide which one works better for your use case.
Detailed setup guides are available for the following platforms:
[!WARNING] This guide was written with Linux in mind. If you are running SteamPrefill on Windows you will need to substitute
./SteamPrefill
with.\SteamPrefill.exe
instead.
Prior to prefilling for the first time, you will have to decide which apps should be prefilled. This will be done using an interactive menu, for selecting what to prefill from all of your currently owned apps. To display the interactive menu, run the following command
./SteamPrefill select-apps
Once logged into Steam, all of your currently owned apps will be displayed for selection. Navigating using the arrow keys, select any apps that you are interested in prefilling with space. Once you are satisfied with your selections, save them with enter.
These selections will be saved permanently, and can be freely updated at any time by simply rerunning select-apps
again at any time.
Now that a prefill app list has been created, we can now move onto our initial prefill run by using
./SteamPrefill prefill
The prefill
command will automatically pickup the prefill app list, and begin downloading each app. During the initial run, it is likely that the Lancache is empty, so download speeds should be expected to be around your internet line speed (in the below example, a 300mbit/s connection was used). Once the prefill has completed, the Lancache should be fully ready to serve clients cached data.
Updating any previously prefilled apps can be done by simply re-running the prefill
command, which will use same prefill app list as before.
SteamPrefill keeps track of which version of each app was previously prefilled, and will only re-download if there is a newer version of the app available. Any apps that are currently up to date, will simply be skipped. The number of apps already up to date will be displayed in the end of run summary table:
However, if there is a newer version of an app that is available, then SteamPrefill will re-download the app. Due to how Lancache works, this subsequent run should complete much faster than the initial prefill (example below used a 10gbit connection). Any data that was previously downloaded, will be retrieved from the Lancache, while any new data from the update will be retrieved from the internet. Any apps that have been updated will be counted towards the "Updated" column in the end of run summary.
[!NOTE] FAQs have been moved to the project wiki. A table of contents is provided here for convenience and visibility : Frequently Asked Questions
More in depth documentation on SteamPrefill's various commands can be found on the project wiki.
prefill
? See prefillSteamPrefill will automatically check for updates, and notify you when an update is available :
.\update.ps1
script in the executable directorychmod +x ./update.sh
./update.sh
script in the executable directorydocker pull tpill90/steam-lancache-prefill:latest
If you are running into any issues, feel free to open up a Github issue on this repository.
You can also find us at the LanCache.NET Discord, in the #steam-prefill
channel.
There is additional documentation over on the project wiki that can help you get started! Interested in modifying and compiling the project from source? See Compiling From Source. Noticed something in the documentation needs updating? See Working With Project Documentation