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tsoding
/
pinpog
Ping-Pong-like game in Assembly that works without OS
MIT License
566
stars
37
forks
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issues
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Exiting problem
#74
Amirmohammadkazemi
closed
11 months ago
0
Modified timer to increase FPS from 18.2 to 60
#73
ghost
closed
2 years ago
0
Added Windows Instructions
#72
GitOverHere
closed
4 years ago
1
Add a beep sound when you score a point (bounce or pin the ball).
#71
edorfaus
closed
5 years ago
1
Change GameState.bar_len into a word.
#70
edorfaus
closed
5 years ago
1
Replace GameState.state pointer with a simple running flag.
#69
edorfaus
closed
5 years ago
1
Various small size optimizations
#68
edorfaus
closed
5 years ago
1
Decrease the size of the ball collision checks
#67
edorfaus
closed
5 years ago
1
(#60) Make quick start documentation more user friendly
#66
rexim
closed
5 years ago
0
Bootable USB stick creation is not documented for Windows
#65
rexim
opened
5 years ago
2
(#12) Add instructions on how to make a bootable USB stick
#64
rexim
closed
5 years ago
0
(#48) Change ball_dx based on bar_dx during bounce
#63
rexim
closed
5 years ago
0
Make subroutines to fill the bar and ball, to save 18 bytes.
#62
edorfaus
closed
5 years ago
1
(#46) Initialize GameState using istruc mechanism
#61
rexim
closed
5 years ago
0
User friendly quick start
#60
rexim
closed
5 years ago
0
(#58) Kebab mechanics
#59
rexim
closed
5 years ago
0
Ball catching mechanics looks like bug
#58
rexim
closed
5 years ago
0
(#20) Make bar thicker
#57
rexim
closed
5 years ago
0
Save 9 bytes by optimizing the bar-to-wall collision handling.
#56
edorfaus
closed
5 years ago
2
It is hard to go anywhere beyond 80 points
#55
rexim
closed
5 years ago
1
(#17) Fix bar getting stuck in the wall
#54
rexim
closed
5 years ago
0
(#52) Optimize score storing
#53
rexim
closed
5 years ago
0
Can we get rid of Score sign and just make our atoi to display character directly on the screen
#52
rexim
closed
5 years ago
0
No way to restart the game in running state
#51
rexim
closed
5 years ago
1
Event loop should probably use hlt instruction
#50
rexim
closed
5 years ago
0
Restart by pressing any key in Game Over state is inconvenient
#49
rexim
closed
5 years ago
0
Ball always moves by the same trajectory
#48
rexim
closed
5 years ago
0
(#24) Draw Game Over sign in Game Over state
#47
rexim
closed
5 years ago
0
initial_game_state should be probably initialized using istruc mechanism
#46
rexim
closed
5 years ago
0
(#23) Reset the game state by copying the initial state
#45
rexim
closed
5 years ago
0
(#19) Make the game harder over time
#44
rexim
closed
5 years ago
0
the score sign is flickering in Game Over state
#43
rexim
closed
5 years ago
1
Background and foreground colors of score_sign don't fit the game
#42
rexim
closed
5 years ago
2
(#18) Keep track of score points
#41
rexim
closed
5 years ago
0
BIOS beep on every bar collision
#40
rexim
closed
5 years ago
1
Running the game in DOSBOX in browser
#39
rexim
opened
5 years ago
1
It's not clear how to run the project in VirtualBox
#38
rexim
opened
5 years ago
2
(#32) Make compilation print the size of the executable
#37
rexim
closed
5 years ago
0
add size calculation
#36
RIscRIpt
closed
5 years ago
0
simplify fill_rect
#35
RIscRIpt
closed
5 years ago
1
Tiny optimizations
#34
KostiantynKopytov
closed
5 years ago
1
No spicy gif animation in the README
#33
rexim
closed
5 years ago
0
Comparing binary size before and after changes is tedious
#32
rexim
closed
5 years ago
0
Reduce the size of the executable
#31
rexim
closed
5 years ago
0
(#29) Make draw_frame the only timer handler
#30
rexim
closed
5 years ago
0
draw_frame should be the only timer handler
#29
rexim
closed
5 years ago
0
(#9) Use string instructions to optimize size and performance
#28
rexim
closed
5 years ago
0
(#5) Introduce Travis config
#27
rexim
closed
5 years ago
0
The fill_rect procedure now uses a pointer to access rect_x and rect_y data
#26
redoste
closed
5 years ago
2
Added documentation on game controls
#25
aodhneine
closed
5 years ago
1
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