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halflife-updated
Half-Life SDK updated to compile under VS2019 and 2022. Check README.md for more information.
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Use sound array macros (Gargantua)
#101
malortie
closed
2 years ago
0
Use sound array macros (Alien grunt)
#100
malortie
closed
2 years ago
0
Add support for saving and restoring 64 bit integers
#99
SamVanheer
closed
2 years ago
0
Add support for adding 64 weapons
#98
SamVanheer
closed
2 years ago
0
Reserve enough entvars for all weapons + local player in client weapon prediction code
#97
SamVanheer
closed
2 years ago
0
Define and use constants for maximum number of players and weapons
#96
SamVanheer
closed
2 years ago
1
Rework mouse thread code to use standard types
#95
SamVanheer
closed
2 years ago
0
Rework CSave & CRestore to eliminate null data pointers
#94
SamVanheer
closed
2 years ago
0
Remove unused VGUI1 code in vgui_int.cpp
#93
SamVanheer
closed
2 years ago
0
Overhaul vector types to use constexpr, simplify code
#92
SamVanheer
closed
2 years ago
0
Remove obsolete interface APIs
#90
SamVanheer
closed
2 years ago
0
Remove unused types
#88
SamVanheer
closed
2 years ago
0
Use engine filesystem to load and save node graph files
#87
SamVanheer
closed
2 years ago
0
Provide access to engine filesystem
#86
SamVanheer
closed
2 years ago
0
Set C++ standard to 17
#85
SamVanheer
closed
2 years ago
0
Rework all uses of int and int-like types to use bool when the value is boolean
#83
SamVanheer
closed
2 years ago
0
Delete scoreboard.cpp
#82
malortie
closed
2 years ago
0
Delete MOTD.cpp
#81
malortie
closed
2 years ago
0
Delete mpstubb.cpp
#80
malortie
closed
2 years ago
0
Remove DMC & Ricochet vs2017 projects files.
#79
malortie
closed
2 years ago
0
Delete glock.cpp
#78
malortie
closed
2 years ago
0
Delete AI_BaseNPC_Schedule.cpp
#77
malortie
closed
2 years ago
0
Removed redundant crowbar miss animation call.
#76
malortie
closed
2 years ago
0
Removed identical line in conditional statement.
#75
malortie
closed
2 years ago
0
Fixed beam attachment invalidated on restore.
#74
malortie
closed
2 years ago
0
Fix infodecal not reporting keyvalue texture as handled
#73
SamVanheer
closed
2 years ago
0
Fix func_rotating not reporting keyvalue spawnorigin as handled
#72
SamVanheer
closed
2 years ago
0
Rework operator new and delete overloads to allocate memory directly
#71
SamVanheer
closed
2 years ago
0
Fixed glock fire on empty sequence not playing.
#70
malortie
closed
2 years ago
0
Fix invalid conversions between bool and other types
#69
SamVanheer
closed
2 years ago
0
Fixed crossbow fire on empty sequence not playing.
#68
malortie
closed
2 years ago
0
Fixed RPG client prediction results stored in wrong pointer.
#67
malortie
closed
2 years ago
1
Save FIELD_BOOLEAN as byte array
#65
SamVanheer
closed
2 years ago
0
Remove useless try-catch statement in command menu parsing code
#64
SamVanheer
closed
2 years ago
0
Remove unnecessary _cdecl in function declarations
#63
SamVanheer
closed
2 years ago
0
Use WIN32 preprocessor macro instead of _WIN32
#62
SamVanheer
closed
2 years ago
0
Use snprintf and vsnprintf everywhere instead of _snprintf and _vsnprintf
#61
SamVanheer
closed
2 years ago
0
Remove duplicate interface.h/.cpp files
#60
SamVanheer
closed
2 years ago
0
Rework uses of platform-specific code to be cross-platform
#59
SamVanheer
closed
2 years ago
0
Remove extern C wrappers around functions
#58
SamVanheer
closed
2 years ago
0
Remove obsolete engine APIs related to security modules
#57
SamVanheer
closed
2 years ago
0
Define platform-agnostic types for common structures
#56
SamVanheer
closed
2 years ago
0
Remove game_controls.lib from client
#55
SamVanheer
closed
2 years ago
0
Remove benchmarking functionality
#54
SamVanheer
closed
2 years ago
0
Merge platform abstraction headers
#53
SamVanheer
closed
2 years ago
0
Remove redundant include guards
#52
SamVanheer
closed
2 years ago
0
Add pragma once to all headers that need it
#51
SamVanheer
closed
2 years ago
0
Convert all include guards to pragma once
#50
SamVanheer
closed
2 years ago
0
Disable as many Windows.h dependencies as possible
#49
SamVanheer
closed
2 years ago
0
Clean up uses of the node graph global
#48
SamVanheer
closed
2 years ago
0
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