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twhl-community
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halflife-updated
Half-Life SDK updated to compile under VS2019 and 2022. Check README.md for more information.
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Ichthyosaur restarts death sequence on save game load
#152
SamVanheer
closed
2 years ago
0
Crash on c2a3d
#150
BryanHaley
closed
2 years ago
3
smdlexp for 3DS Max 2023
#149
fel1x-developer
closed
2 years ago
1
Fix STL Algorithm Header Errors When Included with Platform.h
#148
edgarbarney
closed
2 years ago
1
"fullupdate" call makes a HUD disappear
#147
SmileyAG
closed
2 years ago
0
Fix node graphs being loaded with a null byte appended
#146
SamVanheer
closed
2 years ago
1
Fix node graphs being loaded from search paths other than GAMECONFIG path
#145
SamVanheer
closed
2 years ago
1
Change .lib and header files for SDL 2.0.20
#144
fel1x-developer
closed
2 years ago
2
Remove bsplib.h & bsplib.cpp
#143
SamVanheer
closed
2 years ago
0
Remove obsolete VS6 & makefile project files from tools code
#142
SamVanheer
closed
2 years ago
0
Delete Makefiles and libraries for MacOS X
#141
fel1x-developer
closed
2 years ago
0
Update readme.txt for latest methods installing MFC, smdlexp and SDL2
#140
fel1x-developer
closed
2 years ago
1
Update C and C++ standard for util programs
#139
fel1x-developer
closed
2 years ago
1
Upgrade tool projects
#138
SamVanheer
closed
2 years ago
5
Fix symlinks to Linux and MacOS builds of SDL2
#137
MegaBrutal
closed
2 years ago
3
Missing archtypes.h for studiomdl and mdlviewer
#136
fel1x-developer
closed
2 years ago
3
Fix Error in ServerCtrl
#135
fel1x-developer
closed
2 years ago
0
Controlling a func_tank with empty weapon deploys invisible weapon when stopping control
#134
SamVanheer
closed
2 years ago
0
Automatically switch away from exhaustible weapons that have no ammo left
#133
SamVanheer
closed
2 years ago
0
Fix event code crashing if weapon prediction is disabled
#132
SamVanheer
closed
2 years ago
0
Don't give player exhaustible weapon if it has no ammo left
#131
SamVanheer
closed
2 years ago
0
UTIL_IsServer returns inverted value
#130
tmp64
closed
2 years ago
1
Tripmine viewmodel has wrong body on first pickup
#129
SamVanheer
closed
2 years ago
0
Fix reworked CGamePlayerEquip::KeyValue method
#128
SamVanheer
closed
2 years ago
0
FIX OR NOT FIX
#127
UnrealKaraulov
closed
2 years ago
1
Initialize static variables in V_CalcBob
#126
SamVanheer
closed
2 years ago
0
Fix func_tanks not being usable
#125
suXinjke
closed
2 years ago
0
Crash on map load on linux
#124
Midnoclose
closed
2 years ago
8
Removal of binaries from source
#123
Midnoclose
closed
2 years ago
2
Implement particle manager in client library
#122
SamVanheer
closed
2 years ago
0
Add new cvar flags for command filtering
#121
SamVanheer
closed
2 years ago
0
Fix packing script creating empty directory in hd directory
#120
SamVanheer
closed
2 years ago
1
Fix Linux build
#119
JoelTroch
closed
2 years ago
0
Remove VS2017 projects
#118
SamVanheer
closed
2 years ago
0
Update on project future
#117
SamVanheer
closed
1 year ago
0
Hornets fired by players do not cast damage.
#116
malortie
closed
2 years ago
2
Removed DMC_BUILD and THREEWAVE ifdefs.
#115
malortie
closed
2 years ago
0
Removed BLUESHIFT ifdefs.
#114
malortie
closed
2 years ago
0
Removed DOD ifdefs.
#113
malortie
closed
2 years ago
0
Removed CSTRIKE ifdefs.
#112
malortie
closed
2 years ago
0
Removed CZERO ifdefs.
#111
malortie
closed
2 years ago
0
Removed _TFC ifdefs.
#110
malortie
closed
2 years ago
0
Default implementation of HasTarget does not check the right variable.
#109
malortie
closed
2 years ago
0
Renamed hl_wpn_glock.cpp to glock.cpp
#108
malortie
closed
2 years ago
0
Added missing tracerCount for EV_HLDM_FireBullets.
#107
malortie
closed
2 years ago
0
Fix invalidated linked entities in node graph
#106
zpl-zak
closed
2 years ago
0
Removed unused variables.
#105
malortie
closed
2 years ago
0
Use sound array macros (Zombie)
#104
malortie
closed
2 years ago
0
Use sound array macros (Leech)
#103
malortie
closed
2 years ago
0
Use sound array macros (Alien Slave)
#102
malortie
closed
2 years ago
0
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