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ungerik
/
go3d
A performance oriented 2D/3D math package for Go
MIT License
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49
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Bug in mat4.Quaternion()
#37
johannes-graeter
opened
1 week ago
1
Copy/paste error in doc
#36
yanis-fourel
closed
2 months ago
1
Some new additions, some leaner implementations and one breaking change(!)
#35
chran554
closed
2 months ago
7
Added normals (2D vec), and copying calculation functions (2D & 3D).
#34
chran554
closed
2 years ago
0
Fixed bug in Invert mat3, added invert to mat2
#33
chran554
closed
2 years ago
0
Add invert functionality to mat3 (3x3) matrices
#32
chran554
closed
2 years ago
0
add ToEulerAngles to quaternion
#31
lotsofone
closed
2 years ago
0
fix quaternion rotate vec3
#30
lotsofone
closed
2 years ago
1
Update quaternion AxisAngle calculation
#29
YashYash
closed
2 years ago
0
Include copy of fmath with fix for archs other than amd64
#28
hubues
closed
3 years ago
1
mat4.AssignPerspectiveProjection?
#27
thedaneeffect
opened
4 years ago
0
multiplying vector by float
#26
majimboo
closed
4 years ago
1
Use CodeLingo to Address Further Issues
#25
CodeLingoTeam
closed
5 years ago
0
Fix function comments based on best practices from Effective Go
#24
CodeLingoTeam
closed
5 years ago
1
Add quadratic Bezier support
#23
gmlewis
closed
5 years ago
0
Add support for float64/bezier2 and float64/rect helper methods
#22
gmlewis
closed
5 years ago
1
Add support for float64/bezier2 and float64/rect helper methods
#21
gmlewis
closed
5 years ago
1
Rotating vector by quaternion, normalizes it
#20
SQLek
closed
2 years ago
4
Fix for angle values that result in NaN.
#19
targodan
closed
9 years ago
0
Angle is NaN for certain vectors.
#18
targodan
closed
9 years ago
0
Fixed angle between two vectors for non-normalized vectors.
#17
targodan
closed
9 years ago
0
vec2.Angle works only for normalized vectors.
#16
targodan
closed
9 years ago
0
Mirror distance methods in float64/vec3
#15
alexozer
closed
9 years ago
0
vec3.Add() and similar should return a pointer
#14
alexozer
closed
9 years ago
2
Allow chaining from vec3.T.Scale()
#13
alexozer
closed
9 years ago
0
MulVec3 is broken
#12
blezek
closed
9 years ago
1
Added Transform methods for mat4 that do multiplication in place.
#11
panmari
closed
9 years ago
1
In place variants for matrix*vector
#10
panmari
closed
9 years ago
5
Implemented some methods for axis aligned box in vec3 package.
#9
panmari
closed
9 years ago
2
Add Array() method
#8
alexozer
closed
9 years ago
2
Feature request: T.Array()
#7
dertseha
closed
9 years ago
10
Correct mat4 and vec4 multiplication
#6
alexozer
closed
9 years ago
1
Optimize swapping function
#5
alexozer
closed
9 years ago
0
Added in place matrix multiplication and determinant of mat4, fixed bug ...
#4
panmari
closed
10 years ago
1
Extension/bugfixes on my fork
#3
panmari
closed
9 years ago
4
Add a Bitdeli Badge to README
#2
bitdeli-chef
closed
10 years ago
0
Implement Rect.Contains and Rect.Intersects.
#1
iopred
closed
10 years ago
0