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upl1nk-v01d
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cod4x_v01d_mod
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where have you been? is this mod still in progress?
#29
Daxy7
opened
1 year ago
6
one bot or more after every round is kicked, resulting in unbalanced teams. there is instant death on an 7-foot fall. height damage script error? i was on mp_harbor_v2 and fell off a ledge.
#28
Daxy7
closed
1 year ago
9
new recoil mechanic seems to be too spicy on the bots, (vids included)
#27
Daxy7
closed
1 year ago
1
suggestion: delete challenge completed messages and sound
#26
Daxy7
closed
1 year ago
4
I placed an artillery on mp_pow_rld and the server crashed
#25
Daxy7
closed
1 year ago
1
question about the gsc scripts. how do you activate them? all is bad command or cvar
#24
Daxy7
closed
1 year ago
11
bug in mod.ff causing grid smoke
#23
Daxy7
closed
1 year ago
3
Disable map rotation randomization because of the chance to replay the same map twice is quite high
#22
Daxy7
closed
1 year ago
4
New bugs; team imbalance and fully reloading with owned/bought weapons [sample image]
#21
Daxy7
closed
2 years ago
2
things broken in cod4 and two errors from cod4x; intel tips, text fade out, cannot correct text easily in IP address box, reloading outside of killcam. Can't find anything on the internet about it.
#20
Daxy7
closed
1 year ago
9
There's probably not an easy solution to fix this, just reporting if you find an easy way to see bot/players detach their mags and/or visible bullet ejections from shotguns/sniper rifles/pistols/rifles/smgs whilst they reload with a shotshell (shotguns), bullet (bolt action sniper rifles), mag (pistols, rifles, mgs, smgs & semi-auto snipers). The cartridges and mags etc can either dissapear after 1 min and/or have a max limit spawned like 24 or so. RPG's animation would also work here too.
#19
Daxy7
opened
2 years ago
1
In case you forgot anything, (reduce fall damage dizziness depending on height) (B+3 selection combo deletes hud elements temporarily) (make maprotation randomization more varied)
#18
Daxy7
closed
1 year ago
3
Solving the xmodel limit when running high object count maps with mods (close this if you've already added it) (linux doesn't have shortcuts so there must be a workaround maybe try adding it in server.cfg. i'll test this)
#17
Daxy7
closed
2 years ago
1
What's causing this bug? (Player ragdoll activation is disabled and starts twitching, sometimes more severe)
#16
Daxy7
closed
2 years ago
1
Any way to make the pistol animations not slide back autoly when you've depleted your primary weapon? (Video in post)
#15
Daxy7
closed
2 years ago
1
Upgraded C4 Defuse Kit (like half the time, 2.5 sec), can be purchased in the intermission shop menu
#14
Daxy7
opened
2 years ago
2
New error message (I was shooting at a helicopter in bog, probably unrelated. I died to a bot using the new killcam patch, probably related.)
#13
Daxy7
closed
2 years ago
3
MOTD shows up again on a new log day and stays
#12
Daxy7
closed
2 years ago
1
Put Ammo in a separate row so category Pistols is chosen first
#11
Daxy7
closed
2 years ago
1
No sleeping allowed bug
#10
Daxy7
closed
2 years ago
1
Knockback decrease
#9
Daxy7
closed
2 years ago
1
One map unplayable for players
#8
Daxy7
closed
2 years ago
1
Randomized Maps
#7
Daxy7
closed
2 years ago
3
Add C4/Claymore ownership transfer (bots go to explosive for a few seconds to defuse and pick it up). The smoothened player movement might cause the hitching problem if applied to the bots. Also, my player still hitches with the smooth movement. You might have to remove it entirely if it can't get any better.
#6
Daxy7
opened
2 years ago
8
Change -=V01d=- join button to join -=sabotage=- on mod's main menu screen
#5
Daxy7
closed
2 years ago
2
From pastebin - 75alpha - mod.ff extract at the end of the page.dat
#4
Daxy7
closed
2 years ago
4
Better solution for bot spawn stuck on each other
#3
Daxy7
closed
2 years ago
6
Bug Report: Full ammo at new round but no reserve ammo to reload the weapon
#2
Daxy7
closed
2 years ago
3
Minor announcer bug
#1
Daxy7
closed
2 years ago
4