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utopia-rise
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fmod-gdextension
FMOD Studio GDExtension bindings for the Godot game engine
MIT License
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FMOD not running on Linux
#148
gamedevsenad
opened
1 year ago
3
Expose performance data as Godot monitor
#146
bitbrain
closed
2 months ago
1
Update compatibility matrices
#145
CedNaru
closed
1 year ago
1
Stability of fmod-gdnative for smaller / quick-turnaround projects?
#144
rcoppy
closed
1 year ago
3
fix return-stack-address violations
#143
ChibiDenDen
closed
1 year ago
6
Remove unused return type for load_bank()
#142
CedNaru
closed
1 year ago
0
Explore gdUnit4 as a replacement for GUT
#141
bitbrain
opened
1 year ago
1
Plugin Window Created To Take Initialisation Outside of Code
#140
ManInBlue917
closed
1 year ago
6
Music plays at background in Android - Godot 3.5
#139
KaanSali
closed
2 years ago
2
Plans for Godot 4.0 and forward.
#138
CedNaru
closed
6 months ago
4
Use custom clang format
#137
CedNaru
closed
1 year ago
0
Add default callback setting
#136
CedNaru
closed
1 year ago
1
Add Godot compatibility badge
#135
bitbrain
closed
2 years ago
0
FMod with Godot 3.5 on Linux & Windows - no audio in exported game
#134
loteque
opened
2 years ago
18
WIP: update NDK
#131
bitbrain
closed
2 years ago
1
Include Discord invite URL in README.md
#130
bitbrain
closed
2 years ago
1
FmodNative signals not firing?
#129
Moxie-Cat
closed
1 year ago
5
Port all_builds.yml to be compatible to GDExtension
#127
2shady4u
closed
2 years ago
0
Github Discussions
#125
bitbrain
closed
2 years ago
1
Android build is failing
#124
bitbrain
closed
2 years ago
7
Godot 4.0 adaption (Windows + MacOS)
#123
bitbrain
closed
1 year ago
35
Builds are failing (The system cannot find the file specified)
#122
bitbrain
closed
2 years ago
2
Upgrade to Godot 4.0 (GDExtension)
#121
bitbrain
closed
4 months ago
9
Add note about video tutorial
#120
marekdomagala
closed
2 years ago
3
fix: remove reference to godot activity in FmodSingleton.java
#119
piiertho
closed
2 years ago
2
"The function 'load_bank()' returns a value, but this value is never used."
#118
marekdomagala
closed
1 year ago
0
Update README.md
#117
marekdomagala
closed
2 years ago
0
Example Project: libGodotFmod.windows.dll missing + play (F5) crashing
#116
marekdomagala
opened
2 years ago
2
Fmod compatibility matrix is wrong for driver 3.1.1
#115
marekdomagala
closed
6 months ago
0
android build error "Activity cannot be converted to Godot"
#114
SneekeeStache
closed
2 years ago
7
getting fmod's .fspro file for demo project ?
#113
jyg
closed
2 years ago
4
FMOD_ADVANCEDSETTINGS not exposed in integration
#112
michaelhartung
opened
2 years ago
0
Enhancement: split compiling and installing docs
#111
piiertho
closed
2 years ago
0
Investigate steps required to become the official FMOD plugin for Godot
#110
bitbrain
opened
2 years ago
7
Code signing of .dylib files for MacOS
#109
bitbrain
opened
2 years ago
7
BANK COULDN'T BE LOADED. Path incorrect or MasterBank not loaded yet.
#108
starry-abyss
closed
2 years ago
2
:sparkles: preload sample data by default
#107
bitbrain
closed
2 years ago
0
:bug: add missing user property argument
#106
bitbrain
closed
2 years ago
0
Introduce FMOD event emitter node
#105
bitbrain
closed
2 years ago
18
FmodSoundEffect node for Godot
#104
bitbrain
closed
2 years ago
1
User property get functions are missing arguments
#103
Vertiverti
closed
2 years ago
1
Some way to access individual track properties
#102
Vertiverti
closed
2 years ago
3
Add forgotten key kill_event and rotate in demo project
#101
piiertho
closed
2 years ago
0
Enhancement/const correctness and godot case
#100
piiertho
closed
2 years ago
0
Macos universal build
#99
langfort
closed
2 years ago
1
Support universal macOS build
#98
langfort
closed
2 years ago
1
Added macos universal build.
#97
langfort
closed
2 years ago
4
Add support for DSP buffer size
#96
bitbrain
closed
2 years ago
0
Make builds pass from fork pull requests
#95
bitbrain
opened
2 years ago
0
Test CI from fork
#94
2shady4u
closed
2 years ago
5
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