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varnholt
/
deceptus_engine
A platformer game engine in development
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move texturepool class to framework
#206
varnholt
opened
1 month ago
1
Make sword hitbox much more forgiving
#205
varnholt
closed
1 month ago
0
SFML Audio Stereo issue
#204
varnholt
opened
2 months ago
0
landing after down+A has 1 bad frame
#203
varnholt
closed
1 month ago
0
have zone overlay mechanism
#202
varnholt
closed
1 month ago
0
when player bows down next to monk dude, he kneels forever
#201
varnholt
closed
3 months ago
0
when doublejumping through one-sided platforms, player accelerates quite a bit :)
#200
varnholt
closed
3 months ago
0
Messagebox redesign fade
#199
varnholt
closed
4 months ago
0
document levelscript
#198
varnholt
closed
4 months ago
0
make imagelayer a gamemechanism
#197
varnholt
closed
1 month ago
0
move parallax out of level class
#196
varnholt
closed
1 month ago
1
Rewrite room concept
#195
varnholt
closed
5 months ago
0
Introduce room updater class
#194
varnholt
closed
6 months ago
0
Player stencil for covered player
#193
varnholt
closed
6 months ago
0
Introduce bg bumpmap distortion
#192
varnholt
closed
6 months ago
0
apply atmosphere shader to bump maps
#191
varnholt
closed
6 months ago
0
Rewrite to support generic keys
#190
varnholt
closed
7 months ago
0
Make static light mechanism
#189
varnholt
closed
7 months ago
0
Static Lights should become a regular mechanism
#188
varnholt
closed
7 months ago
0
Extra refactor
#187
varnholt
closed
7 months ago
0
Limit audio to room
#186
varnholt
closed
8 months ago
0
document SoundEmitter
#185
varnholt
opened
8 months ago
0
Update sdl
#184
varnholt
closed
10 months ago
0
dash + right using controller is broken
#183
varnholt
closed
10 months ago
0
code cleanup
#182
varnholt
closed
10 months ago
0
Bubblecube spring based
#181
varnholt
closed
10 months ago
0
Upgrade box2d to master
#180
varnholt
closed
11 months ago
0
Add Dialogbox coords in custom settings
#179
dstar64
closed
10 months ago
0
Make simple mechanism that causes damage
#178
varnholt
closed
10 months ago
0
Implement rect-based mechanism for spikes instead of tiles
#177
varnholt
closed
10 months ago
0
Remove draw normal map call from level
#176
varnholt
closed
10 months ago
0
Check chunk in level update call
#175
varnholt
closed
10 months ago
0
introduce chunks to light LightInstance
#174
varnholt
opened
1 year ago
0
Convert SmokeEffect to game mechanism
#173
varnholt
closed
1 year ago
0
bubbles should move down and up a bit when player lands on them
#172
varnholt
closed
10 months ago
0
add function to lua interface to read configured gravity
#171
varnholt
closed
1 year ago
0
when look mode is initiated during jump, animation cycle is no longer correctly updated
#170
varnholt
opened
1 year ago
0
water mine explosion is hilariously small
#169
varnholt
opened
1 year ago
0
when ambient light is 0, player is no longer visible even though it has its own additive light
#168
varnholt
opened
1 year ago
0
player must not doublejump when in bouncer range
#167
varnholt
opened
1 year ago
0
duplicate queue from spikeblock to regular
#166
varnholt
closed
1 year ago
0
document all audio functionality for lua
#165
varnholt
closed
1 year ago
0
do not allow jump while dash is active
#164
varnholt
closed
1 year ago
0
document addShapeRectBevel
#163
varnholt
closed
1 year ago
0
dash never ends if dashing straight into a wall
#162
varnholt
closed
1 year ago
1
Menu bug
#161
varnholt
closed
1 year ago
0
walk cycle is played after jump and repeated sword press when landing
#160
varnholt
closed
1 year ago
0
do not allow dash while wall-sliding
#159
varnholt
closed
1 year ago
0
blink for idle with sword in crouch mode is broken
#158
varnholt
closed
1 year ago
0
during attack you cannot switch sides
#157
varnholt
closed
1 year ago
0
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