issues
search
varnholt
/
deceptus_engine
A platformer game engine in development
Other
14
stars
7
forks
source link
issues
Most commented
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Remove language selection from Game settings
#1
varnholt
closed
5 years ago
3
When player is on bubblecube and bubblecube is moving down, player y linear velocity should be synced
#145
varnholt
closed
11 months ago
2
Dialogue Box and Player Control
#100
dstar64
closed
2 years ago
2
squaremarcher is fucked up
#37
varnholt
closed
5 years ago
2
Implement rain effect as atmosphere overlay
#30
varnholt
closed
4 years ago
2
change head collider from circle to rectangle to avoid annoying corner head bounces
#8
varnholt
closed
4 years ago
2
Remove screen selection from Video settings
#2
varnholt
closed
5 years ago
2
move texturepool class to framework
#206
varnholt
opened
2 months ago
1
move parallax out of level class
#196
varnholt
closed
2 months ago
1
dash never ends if dashing straight into a wall
#162
varnholt
closed
1 year ago
1
double jump is played after coyote jump
#155
varnholt
closed
1 year ago
1
update documentation
#142
varnholt
closed
2 years ago
1
fix transitions between one-sided walls and regular tiles
#134
varnholt
closed
1 year ago
1
Come up with flame thrower mechanism concept
#128
varnholt
closed
2 years ago
1
Catacombs, fix spikes in level
#121
varnholt
closed
2 years ago
1
Support for dust particles of different size
#118
varnholt
closed
2 years ago
1
use hard landing frames from player sprite set
#108
varnholt
closed
2 years ago
1
Make it compile on MingW64, added static libraries
#93
titanlab
closed
2 years ago
1
Gamepad Camera Pan
#92
dstar64
closed
2 years ago
1
Camera Pan Movement Limits
#91
dstar64
closed
2 years ago
1
implement spike cube
#84
varnholt
closed
4 years ago
1
address bottlenecks
#66
varnholt
closed
4 years ago
1
Create weather object layer
#59
varnholt
closed
4 years ago
1
Need new video mode 3840x2160 in UI selection
#56
varnholt
closed
4 years ago
1
Crouch Pose Tweaks
#54
dstar64
closed
4 years ago
1
implement fans
#49
varnholt
closed
4 years ago
1
Change physics concept
#39
varnholt
closed
5 years ago
1
New Camera System
#38
dstar64
closed
4 years ago
1
Add Screen transitions
#36
dstar64
closed
4 years ago
1
Fix weird 'player is always walking animation' bug after reloading a level
#34
varnholt
closed
4 years ago
1
Implement flying leaves as overlay effect
#31
varnholt
closed
4 years ago
1
Player is losing jump momentum if you pause in midair
#13
varnholt
closed
5 years ago
1
Superjump Glitch
#11
varnholt
closed
5 years ago
1
Set minimal jump height to 1-2 blocks (24-48 pixels up)
#10
varnholt
closed
5 years ago
1
when a dialogue is open and the game is not paused, the controller movements must be disabled
#211
varnholt
closed
6 days ago
0
minor issue collection
#210
varnholt
opened
1 week ago
0
do room transitions only when player rect is entirely in the new room
#209
varnholt
opened
1 week ago
0
improve water blending
#208
varnholt
opened
1 week ago
0
Support macos
#207
varnholt
closed
2 weeks ago
0
Make sword hitbox much more forgiving
#205
varnholt
closed
2 months ago
0
SFML Audio Stereo issue
#204
varnholt
opened
2 months ago
0
landing after down+A has 1 bad frame
#203
varnholt
closed
2 months ago
0
have zone overlay mechanism
#202
varnholt
closed
2 months ago
0
when player bows down next to monk dude, he kneels forever
#201
varnholt
closed
4 months ago
0
when doublejumping through one-sided platforms, player accelerates quite a bit :)
#200
varnholt
closed
4 months ago
0
Messagebox redesign fade
#199
varnholt
closed
5 months ago
0
document levelscript
#198
varnholt
closed
5 months ago
0
make imagelayer a gamemechanism
#197
varnholt
closed
2 months ago
0
Rewrite room concept
#195
varnholt
closed
6 months ago
0
Introduce room updater class
#194
varnholt
closed
6 months ago
0
Next