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varnholt
/
deceptus_engine
A platformer game engine in development
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Menu bug
#161
varnholt
closed
1 year ago
0
walk cycle is played after jump and repeated sword press when landing
#160
varnholt
closed
1 year ago
0
do not allow dash while wall-sliding
#159
varnholt
closed
1 year ago
0
blink for idle with sword in crouch mode is broken
#158
varnholt
closed
1 year ago
0
during attack you cannot switch sides
#157
varnholt
closed
1 year ago
0
you can dash during hard landing
#156
varnholt
closed
1 year ago
0
double jump is played after coyote jump
#155
varnholt
closed
1 year ago
1
Make bounding rect floatrect
#154
varnholt
closed
1 year ago
0
draw bubbles when underwater
#153
varnholt
closed
1 year ago
0
Boom effect refactor
#152
varnholt
closed
1 year ago
0
Add animation 'swimming with weapon'
#151
varnholt
closed
1 year ago
0
Add animation 'spawn with weapon'
#150
varnholt
closed
1 year ago
0
Add/detect killed reason 'struck by laser'
#149
varnholt
closed
1 year ago
0
Linux compatibility patches
#148
titanlab
closed
1 year ago
0
document all object types
#147
varnholt
closed
1 year ago
0
Tmx refactor
#146
varnholt
closed
1 year ago
0
When player is on bubblecube and bubblecube is moving down, player y linear velocity should be synced
#145
varnholt
closed
11 months ago
2
Down key underwater while pressing space to go upwards allows to move into walls
#144
varnholt
closed
1 year ago
0
Regression: player stops on belt when bending down
#143
varnholt
closed
1 year ago
0
update documentation
#142
varnholt
closed
2 years ago
1
remove hardcoded z from rat
#141
varnholt
closed
2 years ago
0
add cute eyes to blob
#140
varnholt
closed
2 years ago
0
fall into other room must be thought over
#139
varnholt
closed
2 years ago
0
expose entire spikeball config as properties
#138
varnholt
closed
2 years ago
0
improve spikeball
#137
varnholt
closed
2 years ago
0
rework arrow trap
#136
varnholt
closed
2 years ago
0
add mechanism for on-off block
#135
varnholt
closed
2 years ago
0
fix transitions between one-sided walls and regular tiles
#134
varnholt
closed
1 year ago
1
add command to remove all powerups
#133
varnholt
closed
2 years ago
0
Animate lever idle state
#132
varnholt
closed
2 years ago
0
Design flippers item / extra
#131
varnholt
opened
2 years ago
0
Make deathcube with laser mechanism concept
#130
varnholt
opened
2 years ago
0
Design a number of trophies for treasure chests
#129
varnholt
opened
2 years ago
0
Come up with flame thrower mechanism concept
#128
varnholt
closed
2 years ago
1
Prepare templates for room backgrounds that can be recycled
#127
varnholt
opened
2 years ago
0
Design cemetery tiles
#126
varnholt
opened
2 years ago
0
Design item container asset
#125
varnholt
closed
4 months ago
0
Implement red death spike mechanism
#124
varnholt
closed
2 years ago
0
Catacombs, resolve water layering issue for non-colliding tiles for secret passages
#123
varnholt
closed
2 years ago
0
Catacombs, fix collision tiles of bridge
#122
varnholt
closed
2 years ago
0
Catacombs, fix spikes in level
#121
varnholt
closed
2 years ago
1
Catacombs, fix rectangular water shader by adding a layer on top
#120
varnholt
closed
4 months ago
0
Provide proof of concept weapon animation cycle
#119
varnholt
closed
1 year ago
0
Support for dust particles of different size
#118
varnholt
closed
2 years ago
1
cpan needs to be reset when game loses focus
#117
varnholt
closed
2 years ago
0
Document <br> and <player> for dialogues
#116
varnholt
closed
2 years ago
0
Fix Jesus bug
#115
varnholt
closed
2 years ago
0
Expose swim physics in configuration
#114
varnholt
closed
2 years ago
0
Resolve jump issues in catacombs level
#113
varnholt
closed
1 year ago
0
Make concept for collapsing platforms
#112
varnholt
closed
1 year ago
0
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