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varnholt
/
deceptus_engine
A platformer game engine in development
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Resolve jump issues in catacombs level
#113
varnholt
closed
1 year ago
0
Make concept for collapsing platforms
#112
varnholt
closed
2 years ago
0
Implement moving lasers concept
#111
varnholt
closed
2 years ago
0
Implement rotating blade mechanism
#110
varnholt
closed
2 years ago
0
make portal sensititivy adjustable
#109
varnholt
closed
2 years ago
0
use hard landing frames from player sprite set
#108
varnholt
closed
2 years ago
1
waterfall animation is active in paused mode
#107
varnholt
closed
2 years ago
0
implement text speed from options menu
#106
varnholt
closed
2 years ago
0
Controller hotplug refactor
#105
varnholt
closed
2 years ago
0
Gamepad Hot-plug
#104
Nikspace2
closed
2 years ago
0
add option to script properties to reverse the path if generate_path is enabled
#103
varnholt
closed
2 years ago
0
Make it work with GCC 11 / Linux
#102
titanlab
closed
2 years ago
0
Platform recode
#101
varnholt
closed
2 years ago
0
Dialogue Box and Player Control
#100
dstar64
closed
2 years ago
2
see if cpp20 passes appveyor
#99
varnholt
closed
2 years ago
0
Make Checkpoint a GameMechanism
#98
varnholt
closed
2 years ago
0
Update room system
#97
varnholt
closed
2 years ago
0
have delay when to update the camera again after entering a new room
#96
varnholt
closed
2 years ago
0
messageboxes should be triggered by up button only
#95
varnholt
closed
2 years ago
0
Linux fixes
#94
titanlab
closed
2 years ago
0
Make it compile on MingW64, added static libraries
#93
titanlab
closed
2 years ago
1
Gamepad Camera Pan
#92
dstar64
closed
2 years ago
1
Camera Pan Movement Limits
#91
dstar64
closed
2 years ago
1
death animation is not reset
#90
varnholt
closed
2 years ago
0
Feature animated projectiles
#89
varnholt
closed
3 years ago
0
Added position and velocity to F1 debug display
#88
PPTGamer
closed
3 years ago
0
draw raycast light (drawRaycastLight) in z=16
#87
varnholt
closed
2 years ago
0
change gamenode to take sharedptr of parent
#86
varnholt
closed
4 years ago
0
add toString function to gamenode
#85
varnholt
closed
4 years ago
0
implement spike cube
#84
varnholt
closed
4 years ago
1
remove use of squaremarcher
#83
varnholt
closed
2 years ago
0
deprecate level start position and replace with checkpoint position
#82
varnholt
closed
4 years ago
0
generate solid layer obj files in level directory and not in root
#81
varnholt
closed
4 years ago
0
invoke mesh optimiser out of level loading code
#80
varnholt
closed
4 years ago
0
extra items
#79
varnholt
closed
4 years ago
0
create level items
#78
varnholt
closed
4 years ago
0
finish item selection and upgrade view
#77
varnholt
closed
4 years ago
0
player die animation
#76
varnholt
closed
4 years ago
0
finish basic player animations
#75
varnholt
closed
4 years ago
0
write up story concept
#74
varnholt
closed
4 years ago
0
design checkpoint
#73
varnholt
closed
4 years ago
0
make a bunch of detonation sprites
#72
varnholt
closed
4 years ago
0
make collision filtering configurable via lua
#71
varnholt
closed
4 years ago
0
add input properties for lua scripts
#70
varnholt
closed
4 years ago
0
make landmine sensor only
#69
varnholt
closed
4 years ago
0
draw dash with motion blur
#68
varnholt
closed
4 years ago
0
if player is too heavy and drops on moving platform, player is floating :)
#67
varnholt
closed
4 years ago
0
address bottlenecks
#66
varnholt
closed
4 years ago
1
make mechanism pointers shared or clear in destructor
#65
varnholt
closed
4 years ago
0
when player dies, need to reload level at last checkpoint
#64
varnholt
closed
4 years ago
0
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