vrapeutic / EllieTale-WebXR

VRapeutic's Ellie Tale - WebXR Version
https://vrapeutic.github.io/docs/ellie-tale-vr-module-description
GNU General Public License v3.0
7 stars 2 forks source link
illy-tale virtual-reality vrapeutic webxr

Ellie Tale - WebXR Version.. Try it out! πŸš€

Ellie-poster


Description πŸ“

A gamified Virtual Reality theapeutic application, addresses attention skills on various levels. The gameplay consists of a visual target tracking exercise that is designed to address and measure the various variables of attention.

Story πŸŽ™

Uncle Noah is a nice old man, living by himself in the neighborhood. Since he’s living alone, he usually needs help in his everyday activites. He does fishing, farming, growing fruits, and writes books to earn a living.

Ellie is a fairy living in the neighborhood. One evening, she saw Uncle Noah while he was working on his garden and she talked to him. When she got to know that he was living and working all by himself, she decided that she’d pass by every day to help him. Ellie has invited the you to join her in helping Uncle Noah by unpacking his tools or collecting his objects.

The gameplay occurs in three unique environments. Each is composed of a round track on which the player shall reveal hidden items with the help of Ellie that are then collected. Uncle Noah is always present in the environments on the side doing an idle animation, and the items that the player and Ellie find are collected in a container that lies beside Uncle Noah. The three environments are:

Technologies Used πŸ’»

Installation Guide πŸ–₯

Install and run the project locally using NPMv6

Art


node v14.17.2

npm v6.14.13

git clone https://github.com/vrapeutic/EllieTale-WebXR.git
cd EllieTale-WebXR
npm install
npm run dev

Install and run the project locally using Dockerv20


docker v20.10.1

Run the project on Glitch platform


Preferred platform


If you are going to be using a VR Headset, then we recommend trying the app (either the hosted version or on Glitch) on the Oculus Browser.

For local development and testing, modern browsers could be used, where mouse and keyboard interactions will be the main source of interaction with the VR environment.

Contributions πŸ’Œ

First off, thanks for taking the time to contribute! You can check out our contribution guidelines from this link. Please note that this project is released with a Contributor Code of Conduct, which can be found here. By participating in this project you agree to abide by its terms.

Contributors ✨

Thanks goes to these wonderful people (emoji key):


Yahya Alaa

πŸ› πŸ€” πŸš‡ πŸ§‘β€πŸ« πŸ“†

hadeergamal1

πŸ› πŸ’» πŸ–‹ 🎨 πŸ€” 🚧

Ahmad Al-Kabbany

πŸ’Ό πŸ–‹ πŸ§‘β€πŸ« πŸ“†

This project follows the all-contributors specification. Contributions of any kind welcome!