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wendelscardua
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miroh
NES game made for Ludum Dare 54; and its sequel/spin-off, made for NESdev Compo 2023
https://wendelscardua.itch.io/miroh-jr
BSD 3-Clause "New" or "Revised" License
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Statue unicorn
#134
wendelscardua
closed
9 months ago
0
Yawnicorn
#133
wendelscardua
closed
9 months ago
0
Mode progress
#132
wendelscardua
closed
9 months ago
0
Check if zx02 can use the nametable vram itself as buffer
#131
wendelscardua
closed
9 months ago
1
Scoring
#130
wendelscardua
opened
9 months ago
0
Fix pause stuff
#129
wendelscardua
closed
9 months ago
0
Better animation
#128
wendelscardua
closed
9 months ago
0
Try to optimize animations
#127
wendelscardua
closed
9 months ago
0
Fix use of oam_hide_rest
#126
wendelscardua
closed
9 months ago
0
Rebalance "tired" movement speed
#125
wendelscardua
opened
9 months ago
0
New swap
#124
wendelscardua
closed
9 months ago
0
Fix Gameplay menu issues #119
#123
wendelscardua
closed
9 months ago
0
Display sprites on screen before fading in
#122
wendelscardua
closed
9 months ago
0
Making everything fit
#121
wendelscardua
closed
9 months ago
0
Title screen metasprites offset
#120
wendelscardua
closed
9 months ago
0
Gameplay menu issues
#119
wendelscardua
closed
9 months ago
0
Display sprites on screen before fading in
#118
wendelscardua
closed
9 months ago
0
Tired unicorn
#117
wendelscardua
closed
9 months ago
0
Labels for different modes
#116
wendelscardua
closed
9 months ago
0
Select reminder
#115
wendelscardua
opened
9 months ago
0
Text flourish
#114
wendelscardua
opened
9 months ago
0
Fix BGM test
#113
wendelscardua
closed
9 months ago
0
Animate "how to" screen
#112
wendelscardua
closed
9 months ago
0
Reuse CHR parts
#111
wendelscardua
closed
9 months ago
0
Reuse CHR tiles
#110
wendelscardua
closed
9 months ago
0
Stop showing story goals on non-story modes
#109
wendelscardua
closed
9 months ago
1
BGM test
#108
wendelscardua
closed
9 months ago
0
Animate how-to description
#107
wendelscardua
closed
9 months ago
0
Update soundtrack
#106
wendelscardua
closed
9 months ago
0
Display current mode progress
#105
wendelscardua
closed
9 months ago
0
Tired state / trudging
#104
wendelscardua
closed
9 months ago
0
Miroh Jr. (Marshmallow Mountain boss)
#103
wendelscardua
opened
9 months ago
0
World map / stage selection
#102
wendelscardua
opened
9 months ago
0
Push block
#101
wendelscardua
closed
9 months ago
0
New piece spawning
#100
wendelscardua
opened
9 months ago
0
Marshmallow overflow
#99
wendelscardua
closed
9 months ago
0
Trap unicorn in marshmallow
#98
wendelscardua
closed
9 months ago
0
Charge / headbutt
#97
wendelscardua
closed
9 months ago
0
New swap behavior and sound effects
#96
wendelscardua
closed
9 months ago
1
Add a game mode menu
#95
wendelscardua
closed
9 months ago
0
Endings
#94
wendelscardua
closed
9 months ago
0
Update pause menu
#93
wendelscardua
closed
9 months ago
0
Title and main menu
#92
wendelscardua
closed
9 months ago
0
Wall tiles seem bugged near maze borders
#91
wendelscardua
closed
9 months ago
0
Check if oam_hide_rest works when 64+ sprites are pushed with oam_spr
#90
wendelscardua
closed
9 months ago
0
New "How to" page
#89
wendelscardua
closed
9 months ago
0
Change failure conditions
#88
wendelscardua
closed
9 months ago
0
Snack-related stuff
#87
wendelscardua
closed
10 months ago
0
Fix pause sprites
#86
wendelscardua
closed
9 months ago
0
Update assets
#85
wendelscardua
closed
10 months ago
0
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