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xem
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W
A micro WebGL2 framework with a ton of features
https://xem.github.io/W
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Change to DOMMatrix creation for performance; build script
#29
Lukenickerson
opened
6 months ago
1
Performance improvement in render method
#28
Lukenickerson
opened
6 months ago
0
Include minification and compress process in repo
#27
Lukenickerson
opened
6 months ago
4
How to adjust camera distance?
#26
Lukenickerson
opened
7 months ago
4
Questions about the usage
#25
Andrew-web-coder
closed
8 months ago
4
Added package.json and npm install instructions
#24
Lukenickerson
closed
9 months ago
0
Remove unused parameters from setState
#23
Lukenickerson
opened
9 months ago
4
Create an ESM build of the library so it can be imported
#22
Lukenickerson
opened
9 months ago
3
Add a package.json so the lib can be installed with npm
#21
Lukenickerson
closed
9 months ago
1
Add raycasting to add interaction through mouse or touch
#20
jaronwanderley
opened
1 year ago
2
Putting the camera in a group works with the full source, does not with the minified one
#19
bsotanyi
closed
2 years ago
3
229
#18
xem
closed
2 years ago
2
Depth
#17
xem
closed
2 years ago
0
Move to modern JS
#16
Valerioageno
opened
2 years ago
3
Fix 2 typos
#15
gogoprog
closed
2 years ago
0
Smooth
#14
xem
closed
2 years ago
0
merge
#13
xem
closed
2 years ago
0
Refact
#12
xem
closed
2 years ago
0
Groupbug
#11
xem
closed
3 years ago
0
Fix v_position of billboards
#10
stasm
closed
3 years ago
0
Use requestAnimationFrame
#9
stasm
closed
3 years ago
0
more textures
#8
xem
closed
3 years ago
0
Billboard
#7
xem
closed
3 years ago
0
WIP of textures
#6
stasm
closed
3 years ago
0
Billboard
#5
xem
closed
3 years ago
0
Remove the unused modelInverse from the shader
#4
stasm
closed
3 years ago
1
Compute normals in the fragment shader with dFdx, dFdy derivative functions
#3
stasm
closed
3 years ago
0
Normalize the normal in the fragment shader
#2
stasm
closed
3 years ago
3
Don't transpose the inverse-model matrix on the CPU
#1
stasm
closed
3 years ago
1