This repository contains game patches for Xenia Canary.\ Plugin documentation can be found here.
Non-patch questions belong on the Xenia Discord server.
xenia_canary.exe
is.patches
folder if present (backup if needed).game-patches.zip
and extract patches
in the same directory as xenia_canary.exe
.
The folder structure should look like this:
└─── Xenia Canary
| ...
│ xenia_canary.exe
| ...
└─── patches
...
584111F7 - Minecraft (XBLA, TU0).patch.toml
...
apply_patches
set to true
(default) in the Xenia Canary config.Change is_enabled
from false
to true
. For example, to enable a 60 FPS patch:
[[patch]]
name = "60 FPS"
desc = "Description"
author = "Author"
is_enabled = false
[[patch.be8]]
address = 0x########
value = 0x##
becomes
[[patch]]
name = "60 FPS"
desc = "Description"
author = "Author"
is_enabled = true
[[patch.be8]]
address = 0x########
value = 0x##
If you see [Patches Applied]
in the title bar then the patch(es) applied successfully.
Don't change the hash of existing patches. If your version of the game is different then the patch(es) need to be ported to that version.
present_letterbox
must be changed from true
to false
!0x########
replacing ########
with the hex value.Framerates above 60 FPS require vsync to be changed from true to false in the Xenia Canary config.
emit_source_annotations = true
. This will give annotations in disassembly.Edit
> Options
> Extra Custom Types
and check all of them.Scan Settings
and enable MEM_MAPPED
.Change 'Memory Scan Options' to: | All | |
---|---|---|
Start | 100000000 |
|
Stop | 200000000 |
/patches
and run it with portable.txt
.Title ID - Game Title.patch.toml
and be in /patches
.
4D5307DF - Blue Dragon.patch.toml
.log_level
to at least 2
(default) in the Xenia Canary config; See How to use for location.Module hash:
in xenia.log
i> ######## Module \Device\Cdrom0\default.xex:
Module Hash: ################
[[patch.*]] |
Info | Value (example) |
---|---|---|
be8 |
Hex, 1 byte | 0x00 |
be16 |
Hex, 2 bytes | 0x0000 |
be32 |
Hex, 4 bytes | 0x00000000 |
be64 |
Hex, 8 bytes | 0x0000000000000000 |
array |
Hex, any size | "0x##*" |
f32 |
Float, single | 1.0 |
f64 |
Float, double | 1.0 |
string |
String, UTF-8 | "string" |
u16string |
String, UTF-16 | "string" |
title_name = "Game Title"
title_id = "1234ABCD" # AB-1234
hash = "################" # Module the hash applies to (i.e. default.xex)
# Can be an array if applicable:
hash = [
"################" # See above
]
#media_id = "1234ABCD" # Optionally you can add a redump link; Disc (Region): http://redump.org/disc/1234
# Can also be an array if applicable:
#media_id = [
# "1234ABCD" # See above
#]
# Title ID, hash, and media ID must be uppercase.
[[patch]]
name = "Patch name"
author = "Me"
desc = "Patch description" # Description is optional
is_enabled = false # Must be false for PRs
# [[patch.*]]
# For example, be8:
[[patch.be8]]
address = 0x82000000 # Tends to start with 0x8, always 4 bytes
value = 0x00
# Address and value hex must be lowercase.
# string:
[[patch.string]]
address = 0x82000000 # Tends to start with 0x8, always 4 bytes
value = "string"
# End of file newline