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Out_of_Nothing
Versatile entity-based simulation & visualization/gamification framework PROTOTYPE
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Make the UI "reflow" in general less arbitrary/hardwired
#443
xparq
opened
10 months ago
0
Save the age of a world, too...
#441
xparq
opened
10 months ago
0
Challenge: Escape from gravity well
#440
xparq
opened
10 months ago
0
Recalibrate the exhaust offset to not collide with our own thruster plume! :)
#439
xparq
closed
10 months ago
0
Pacman-like gobbling up of floating material
#438
xparq
opened
10 months ago
0
Recycling bonuses: E.g. going through the shield cloud to "eat back" emitted particles
#437
xparq
opened
10 months ago
0
Stop calling control actions directly from the low-level event_loop
#436
xparq
opened
10 months ago
0
Add proper priority support to protect important sounds (other than those looped)
#435
xparq
closed
10 months ago
0
szlib: Add a general-purpose state machine
#434
xparq
opened
10 months ago
0
Don't directly poll in `poll_and_process_controls` & `pan_/zoom_control` etc.!
#433
xparq
closed
10 months ago
0
Don't wait for a full-blown scripting module...
#432
xparq
opened
10 months ago
0
Add zone numbers (in the corners) with little arrows for navigation
#431
xparq
opened
10 months ago
0
Why exactly the movement dynamics is so different with the test run?
#430
xparq
closed
10 months ago
0
"Standardize" the audio sample rate for the engine/project at 48kHz
#429
xparq
opened
10 months ago
0
The input thread delay prevents instant (e.g. audio) controls!
#428
xparq
opened
10 months ago
0
Prioritize (protect) looped sounds during congestion
#427
xparq
closed
10 months ago
0
Gravity waves!
#426
xparq
opened
10 months ago
0
Separate UI panel for exp. param. calibration
#425
xparq
opened
10 months ago
0
Add an entirely new app config for exp. param. calibration
#424
xparq
opened
10 months ago
0
Tutorials/levels to explore different scales (zoom levels)
#423
xparq
opened
10 months ago
0
Friction slider
#422
xparq
closed
10 months ago
0
Cherubim, too (just winged heads)...
#420
xparq
opened
11 months ago
0
In-game text announcements that collapse & evaporate
#419
xparq
opened
11 months ago
0
Add that forward-offset shooting effect to the actions, as an evaporating quick shield
#418
xparq
closed
10 months ago
0
Add glassy jingling sound to the chemtrail release
#417
xparq
closed
10 months ago
0
Jesus vs. Santa, as a nod to the seminal South Park episode...
#416
xparq
opened
11 months ago
0
Halo around the players! :)
#415
xparq
closed
10 months ago
0
Change branding: the engine is OON, and the first app is God Wars
#414
xparq
opened
11 months ago
0
Save: Make compression optional & selectable (from UI, cfg)
#413
xparq
closed
9 months ago
0
Embrace & groom the accidentally checked-in snapshots
#412
xparq
opened
11 months ago
0
Sync to breaking SFML updates again
#411
xparq
closed
10 months ago
1
Less fake thrusters, with plumes...
#410
xparq
closed
11 months ago
0
Remove the super pointless and confusing Body::on_event
#409
xparq
opened
11 months ago
0
Gravity strength saved incorrectly as of 0.1.1
#408
xparq
closed
11 months ago
0
Snapshots should save the sim. calibration config, too!
#407
xparq
opened
11 months ago
0
Obj. recalc() should derive R from M, not the other way around!
#406
xparq
closed
11 months ago
0
Rename the current useless "grav. mode" to interaction mode!
#405
xparq
opened
11 months ago
0
Rename the current "exhaust burst" to "chemtrail release"
#404
xparq
closed
11 months ago
0
Rename SimApp's `cfg` member to `syscfg`?
#403
xparq
opened
11 months ago
0
Assign clearly separated cmdline switches for the app and the engine...
#402
xparq
opened
11 months ago
0
Generalize chained configs into a polymorphic object store
#401
xparq
opened
11 months ago
0
Config chaining! Fallback to not just `.defaults`, but also another cfg instance!
#400
xparq
closed
11 months ago
0
Cfg: A def. ctor may still be needed to support the empty cfg path case...
#399
xparq
opened
11 months ago
0
Move `Config` to szlib! There's nothing inherently `Szim` about it, fortunately!
#398
xparq
opened
11 months ago
0
Rethink the engine dir/app dir dichotomy
#397
xparq
opened
11 months ago
0
Basic gameplay mech.: mass is a resource (energy)
#396
xparq
opened
11 months ago
0
Much higher player globe density
#395
xparq
closed
11 months ago
0
Remove exhaust & spawned mass + decrease radius
#394
xparq
opened
11 months ago
0
Separate calibration params also in the cfg!
#393
xparq
opened
11 months ago
0
Separate "meta" (calibration, edit, debug etc.) from normal game controls
#392
xparq
opened
11 months ago
0
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