issues
search
xparq
/
Out_of_Nothing
Versatile entity-based simulation & visualization/gamification framework PROTOTYPE
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
PINNED...
#486
xparq
opened
8 months ago
0
Make use of the "lorem ipsum" thruster...
#485
xparq
opened
8 months ago
0
Fix the very brittle & unenforced OONApp - SimApp - OONView etc. cross-dependencies (and init seq.)
#484
xparq
opened
8 months ago
0
Abandon the crippling C++ RAII-like (all in ctors) system init
#483
xparq
opened
8 months ago
0
"Hey, look what I can do!" idle gags
#482
xparq
opened
8 months ago
0
"Are you sure?"... Gods using the World Construction Kit to create -- and scrap -- world versions...
#481
xparq
opened
8 months ago
0
Jesus team, like in the meme (White, Black, Latino, Korean etc.)
#480
xparq
opened
8 months ago
0
Korean Jesus: "HORY SHEET!!!!" (when Santa says "HO-HO-HO" with the same WTF-tone...)
#479
xparq
opened
8 months ago
0
Avatar textures, like a cartoonish smiling (and rotating) Jesus figure with a halo...
#478
xparq
closed
8 months ago
0
Set the shape origins to the circle centers finally!
#477
xparq
closed
8 months ago
0
"Player idle" state
#476
xparq
closed
8 months ago
0
Player class + sanitize the remaining haphazard player references/indexes
#475
xparq
closed
8 months ago
0
Unified input control mechanism for dual "do while pressed vs. toggle-locked" features
#474
xparq
opened
8 months ago
0
The DEBUG build is absolutely unsteerable (with a decent zoom-in)!
#473
xparq
opened
8 months ago
0
What?? View.reset is called in the reg. smoke test, but not in a manual test?! :-o
#472
xparq
opened
8 months ago
0
"Secret" zones, where the rules of physics differ
#471
xparq
opened
8 months ago
0
Halo pulse freq., ampl. & color should convey useful state information!
#470
xparq
opened
8 months ago
0
Zoom can become 0, and stuck at that, even despite reset (Ctrl+Home)
#469
xparq
opened
8 months ago
0
The focus point is not limited to the camera view...
#468
xparq
opened
8 months ago
0
Make the engine do the rendering call(s) (main_view().render/draw)
#467
xparq
opened
8 months ago
0
Add sleep() to the engine
#466
xparq
opened
8 months ago
0
Set the game control keys to idle while the focus is on the UI!
#465
xparq
opened
8 months ago
0
Sporadic hangs on exit!
#464
xparq
opened
8 months ago
0
Do the same virtualization to World as to View
#463
xparq
opened
9 months ago
0
Make sure an initial onResize is always called
#462
xparq
opened
9 months ago
0
Dissolve the legacy renderer finally
#461
xparq
closed
8 months ago
0
Rename SimApp's main_view to sim_view?
#460
xparq
opened
9 months ago
0
What the hell is causing the strange speedup after clicking somewhere?!
#459
xparq
closed
7 months ago
0
Polymorphic ScreenView: move render()/draw() there + override in the app's SFML layer
#458
xparq
closed
8 months ago
0
Use GCC's devirt. hints etc. for optimizations
#457
xparq
opened
9 months ago
0
Santa dumping presents...
#456
xparq
opened
9 months ago
0
"Lorem Ipsum Text Drive" :)
#455
xparq
closed
8 months ago
0
Pulsating "status halo" (circle around the player)
#454
xparq
closed
8 months ago
0
NPCs "shooting" morse streams directed to others
#453
xparq
opened
9 months ago
0
That "jumpscare" multiplayer tactic: hiding offscreen with a huge low-density blob with almost no gravity
#452
xparq
opened
9 months ago
0
Add a marker for void focus points (as a prop. of the main view)
#451
xparq
opened
9 months ago
0
Move any gridline logic to the new View thing from the Camera
#450
xparq
opened
9 months ago
0
The exhaust doesn't cool! Should change color pretty fast!
#449
xparq
opened
9 months ago
0
Refine the relationship of the Camera and the Renderer
#448
xparq
opened
9 months ago
0
Would the S2 Geometry lib be useful (for clustering etc.)?
#447
xparq
opened
9 months ago
0
Add another Camera, with a different scale, as a minimap
#446
xparq
opened
9 months ago
0
Try renaming the ViewPort to Camera and see if that leads better
#445
xparq
closed
9 months ago
0
Make the UI "reflow" in general less arbitrary/hardwired
#443
xparq
opened
9 months ago
0
Save the age of a world, too...
#441
xparq
opened
9 months ago
0
Challenge: Escape from gravity well
#440
xparq
opened
9 months ago
0
Recalibrate the exhaust offset to not collide with our own thruster plume! :)
#439
xparq
closed
9 months ago
0
Pacman-like gobbling up of floating material
#438
xparq
opened
9 months ago
0
Recycling bonuses: E.g. going through the shield cloud to "eat back" emitted particles
#437
xparq
opened
9 months ago
0
Stop calling control actions directly from the low-level event_loop
#436
xparq
opened
9 months ago
0
Add proper priority support to protect important sounds (other than those looped)
#435
xparq
closed
9 months ago
0
Previous
Next