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Out_of_Nothing
Versatile entity-based simulation & visualization/gamification framework PROTOTYPE
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Remove the redundant `const` from `constexpr const` (variable) declarations
#530
xparq
closed
6 months ago
0
Support saving/loading reserved experimental properties/values, without any compatibility guarantees between versions
#529
xparq
opened
7 months ago
0
Templatize the number type of the entire model world!
#528
xparq
closed
6 months ago
0
Get rid of that cringy MyNAN (from the prototyping days)
#527
xparq
opened
7 months ago
0
Incorporate that weird "partcicle splitting" effect, when is_colliding always returns false!... :-o
#526
xparq
opened
7 months ago
0
The "Realistic" gravity calc. seems way off
#525
xparq
closed
6 months ago
3
Compound `Object`s (entities with arbitrary structure)
#524
xparq
opened
7 months ago
0
Why is the player is not centered on init? (Focus point != 0)
#523
xparq
opened
7 months ago
0
Scroll Lock is sometimes ignored on init!
#522
xparq
opened
7 months ago
0
Handle `fps_limit` the same (clean) way as `fixed_dt` + `fixed_dt_enabled`?
#521
xparq
opened
7 months ago
0
Rename the interaction participants to source and target
#520
xparq
closed
6 months ago
0
Move the grav. calc. to the interaction hook + measure!
#519
xparq
closed
7 months ago
0
Clustering...
#518
xparq
opened
7 months ago
1
Lorem-Ipsum Drive: Per-letter bursts option, also auto-selected at high speeds
#517
xparq
opened
7 months ago
0
Get rid of the internal "kludge API" `resize_shape(factor)`...
#516
xparq
opened
7 months ago
0
Time to ditch the horribly cumbersome and restricting RAII app init!
#515
xparq
closed
7 months ago
1
UI: Control panel mispositioned when starting with --fullscreen
#514
xparq
closed
7 months ago
0
Mysterious ~5-7% FPS drop for no apparent reason!
#513
xparq
opened
7 months ago
0
Failed SFML setup doesn't abort the GHA!
#512
xparq
opened
7 months ago
0
GHA: Use the headers (not just the .libs) of the custom static SFML pack
#511
xparq
closed
7 months ago
0
IPROF recording/reporting is still haphazard
#510
xparq
closed
6 months ago
1
ZOOM is incorrectly shown as 0.000000...
#509
xparq
closed
7 months ago
0
Make compression transparent to the actual (data-specific) save-load routines
#508
xparq
opened
7 months ago
0
Systematic approach to manage all the file types native the engine/app
#507
xparq
opened
7 months ago
0
Add a saved session file type that also has the relevant config!
#506
xparq
opened
7 months ago
0
WTF: 0.1s "Big Bang delay" causes a much bigger explosion than 0.2s (or even 0.3s)?! :-o
#505
xparq
opened
7 months ago
0
Now that the bug causing the Big Bang got fixed, it must be made an actual feature... :)
#504
xparq
opened
7 months ago
0
Move as much of the remaining time-related code to Time.cpp as possible.
#503
xparq
opened
7 months ago
0
Add Time::now()
#502
xparq
opened
7 months ago
0
"Fork" the Lorem Ipsum Drive to be both a skytyping & a propulsion feature
#501
xparq
opened
7 months ago
0
Avoid the initial Δt transient
#500
xparq
closed
7 months ago
0
Challenges/Missions/Levels/Tasks, finally
#499
xparq
opened
7 months ago
0
Build/GHA: warning C4566: character represented by universal-character-name ... cannot be represented in the current code page (1252)
#498
xparq
closed
6 months ago
0
Try clang's -ftime-trace to optimize compilation
#497
xparq
opened
7 months ago
0
HUD Bindings: std::any is slow
#496
xparq
opened
7 months ago
0
Minimalist mechanics: filament displays...
#495
xparq
opened
7 months ago
0
Build: delete PDBs in init/prepare, for an MS bug?
#494
xparq
opened
7 months ago
0
Sync to breaking SFML changes: Scoped Keyboard enum
#493
xparq
closed
7 months ago
0
Simplify threading to a minimum that still allows frame updates while dragging/resizing the window
#492
xparq
opened
7 months ago
0
Use the Lorem Ipsum emitter for diegetic UI (output) tasks!
#491
xparq
opened
7 months ago
0
Use FlatBuffers for save/load
#490
xparq
opened
7 months ago
0
Try integrating Au for physical units
#489
xparq
opened
7 months ago
0
Game controller support (Xbox)
#488
xparq
opened
8 months ago
0
DIRECTIVES...
#487
xparq
opened
8 months ago
0
PINNED...
#486
xparq
opened
8 months ago
0
Make use of the "lorem ipsum" thruster...
#485
xparq
opened
8 months ago
0
Fix the very brittle & unenforced OONApp - SimApp - OONView etc. cross-dependencies (and init seq.)
#484
xparq
opened
8 months ago
0
Abandon the crippling C++ RAII-like (all in ctors) system init
#483
xparq
opened
8 months ago
0
"Hey, look what I can do!" idle gags
#482
xparq
opened
8 months ago
0
"Are you sure?"... Gods using the World Construction Kit to create -- and scrap -- world versions...
#481
xparq
opened
8 months ago
0
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