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yisianlim
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Chronicles_Of_Eden
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Create menu and Game Over State
#85
rhystaj
opened
5 years ago
0
Make enemies able to attack the player.
#84
rhystaj
opened
5 years ago
0
Make enemy knock back work via NavMesh, rather than RigidBody.
#83
rhystaj
closed
5 years ago
0
Make enemies able to be killed.
#82
rhystaj
closed
5 years ago
0
Write script that check that all enemies are dead within a zone.
#81
rhystaj
closed
5 years ago
0
Add all UI components
#80
yisianlim
opened
5 years ago
0
Barriers that items can pass through.
#79
SezuraNova
opened
5 years ago
0
Add sound effects for player actions
#78
yisianlim
opened
5 years ago
0
Create an interactive tutorial
#77
yisianlim
opened
5 years ago
0
Make Slime attack using new system.
#76
rhystaj
opened
5 years ago
0
Add cooldowns to item use.
#75
rhystaj
opened
5 years ago
0
Stop RangedItemAimer from randomly spawning aiming prefabs in the the editor.
#74
rhystaj
opened
5 years ago
0
Make attack knockback for a character with a NavMeshAgent agents briefly disable it to avoid conflicts with the Rigidbody.
#73
rhystaj
closed
5 years ago
0
Make attack connections be detected via a toggle collision sphere on weapons.
#72
rhystaj
opened
5 years ago
0
Hook up new player model with dodge and throw animations.
#71
rhystaj
closed
5 years ago
0
Make combat work with NPCs.
#70
rhystaj
closed
5 years ago
1
Jeremy Southon Feedback
#69
yisianlim
opened
5 years ago
1
Design tutorial puzzles.
#68
rhystaj
opened
5 years ago
1
Create textures for food model.
#67
rhystaj
opened
5 years ago
0
Polish gate animation.
#66
rhystaj
opened
5 years ago
1
Make camera no longer isometric, straight on, and able to be zoomed.
#65
rhystaj
closed
5 years ago
0
James Watt Feedback
#64
yisianlim
opened
5 years ago
1
Create more sophisticated target filtering system for NPCAI.
#63
rhystaj
closed
5 years ago
0
Christopher Brown Feedback
#62
littlebutactuallybigben
closed
5 years ago
0
Ryan Field Feedback
#61
littlebutactuallybigben
closed
5 years ago
0
Daniel Ko Feedback
#60
rhystaj
opened
5 years ago
1
Nicholas Snellgrove Feedback.
#59
rhystaj
opened
5 years ago
2
Allow an NPC to be in one of multiple states, that will change what reactions are available.
#58
rhystaj
closed
5 years ago
0
RangedItemAmer not working with PressurePlates.
#57
rhystaj
closed
5 years ago
0
Character not attacking in position of mouse in prototype scene.
#56
rhystaj
closed
5 years ago
2
Reorganise project structure.
#55
rhystaj
opened
5 years ago
0
Create play test stage.
#54
rhystaj
closed
5 years ago
0
Fix pressure plate animations.
#53
rhystaj
opened
5 years ago
0
Pressure plates still being finicky.
#52
rhystaj
closed
5 years ago
0
Make treadmill model.
#51
rhystaj
closed
5 years ago
0
Make item models.
#50
rhystaj
opened
5 years ago
0
Have all implemented items displayed in inventory bar.
#49
rhystaj
closed
5 years ago
0
Make NPCs on NavMesh be able to activate buttons.
#48
rhystaj
closed
5 years ago
0
Add check for stopping condition to NPCAI.
#47
rhystaj
closed
5 years ago
0
Set up fox NPC with animations + slight refactor of animation system.
#46
rhystaj
closed
5 years ago
1
Create test puzzles for play-testing.
#45
rhystaj
closed
5 years ago
0
Create base test scene with all items working in inventory.
#44
rhystaj
closed
5 years ago
0
Create three basic enemy prefabs
#43
littlebutactuallybigben
closed
5 years ago
0
Make Gate be able to smoothly transition from opened to closed.
#42
rhystaj
closed
5 years ago
0
Experiment with and implement prototype puzzles.
#41
rhystaj
closed
5 years ago
0
Brainstorm Puzzle Ideas
#40
rhystaj
closed
5 years ago
0
Make the food item get 'eaten' by enemies over time
#39
littlebutactuallybigben
closed
5 years ago
0
Make avoid NPC behavior work with the NavMesh.
#38
rhystaj
closed
5 years ago
1
Fix finicky trigger for item pick up.
#37
rhystaj
closed
5 years ago
0
Create a generic item that drops other items.
#36
rhystaj
closed
5 years ago
0
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