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yvanvds
/
yse-soundengine
advanced 3D sound engine
Eclipse Public License 1.0
233
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33
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after using system().init() func ,my game can reach 60 fps
#27
baifan233
closed
5 months ago
1
Sound artifacts on .NET Core 6 and x64 builds
#26
TacoGuyAT
opened
2 years ago
1
Linux build error = fatal error: RtMidi.h: No such file or directory
#25
Tetsujinfr
opened
3 years ago
4
Python wrapper?
#24
Tetsujinfr
opened
3 years ago
0
Compile android native Android studio 3.5
#23
filippodelfra
opened
4 years ago
1
Midi
#22
yvanvds
closed
4 years ago
0
Added Pitch Test Demo
#21
yvanvds
closed
4 years ago
0
Add reverb on wav file
#20
ghost
closed
4 years ago
3
Fails to build on debian
#19
minghia
opened
5 years ago
0
linux port
#18
noondie
closed
6 years ago
1
re: Android file path storage for assets--
#17
zeukterialpneumaion
opened
6 years ago
4
soundFile no find
#16
Fengcoder
closed
6 years ago
0
Dependencies location & repo location
#15
bradc6
opened
6 years ago
2
Yse 2.0 Mac/IOS port -> cmake
#14
adderly
opened
6 years ago
3
YSE errors when used within custom static library
#13
cappah
closed
6 years ago
2
Android Java example?
#12
bobrokrol
closed
6 years ago
5
YSE engine init unsuccessfully after close
#11
niujingqian
closed
8 years ago
3
YSE engine init unsuccessfully after close
#10
niujingqian
closed
6 years ago
3
Separate the audio processing from backends and file loaders?
#9
mdsitton
closed
6 years ago
16
Huge licensing issues, EPL is not GPL compatible period.
#8
mdsitton
closed
8 years ago
4
What modules of juce are used in the project and for what?
#7
adderly
opened
8 years ago
9
Naming conflict with visual studio macros
#6
spartanPAGE
closed
8 years ago
3
android binary release problem.
#5
adderly
closed
6 years ago
10
Linux build?
#4
adderly
closed
8 years ago
4
which music format can i use in yse?
#3
woc2006
closed
8 years ago
6
Building yse for visual studio
#2
grannyte
closed
8 years ago
4
Possible licensing issue with JUCE
#1
eXpl0it3r
closed
9 years ago
21