⚡ Modern WebGL GLSL Shaders Editor, a powerful web application designed for developers and enthusiasts who want to create stunning graphics and effects.
⚡ You can write complex shaders with ease thanks to advanced intellisense and autocompletion features that help you write clean, efficient code quickly. It goes beyond the basics, also allowing you to include other shaders in your work for added composability and featuring a user-friendly interface for tweaking values and colors.
⚡ Powered by Monaco Editor and ShaderFrog GLSL Parser
The tool is still in beta! If you encounter any bugs, feel free to open an issue.
Contributions are welcome, especially UI translations!
If you want to add a new language, please check /src/locales/
folder and use en.yaml
as the base for your translation. It contains useful comments to help with the context.
But if you're in the mood to provide something big, make sure to start with checking out project updates board
# clone a fork of glsl parser
git clone -b modern-package+maps --single-branch --depth 1 https://github.com/Lutymane/glsl-parser.git
# clone this repository
git clone https://github.com/zeokku/glsl.app.git
# enter parser folder and build it
cd glsl-parser
# install deps
pnpm i
# linux
./build.sh
# OR windows
./build.ps1
# enter app folder
cd ../glsl.app
# link parser package to our repo
pnpm link ../glsl-parser
# install app's dependencies
pnpm i
# generate GraphQL files with auto update
pnpm run gql-gen:watch
# run dev server (run the command in a separate terminal)
pnpm run dev