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zllangct
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ecs
A Go-implementation of the ECS (Entity-Component-System), focus on the development of game server.
BSD 3-Clause "New" or "Revised" License
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关于优化器里 连续性优化 实现
#21
konglei-teclis
opened
7 months ago
2
AsyncWorld.Wait deadlock
#20
bazzisl
closed
1 year ago
0
AsyncWorld.Wait deadlock
#19
bazzisl
closed
1 year ago
1
Unable to delete Entity
#18
cchandel
opened
1 year ago
1
Best methods for checking game status, destroying wold
#17
cchandel
opened
2 years ago
0
Invalid Component Type error
#16
cchandel
opened
2 years ago
1
Add Entity, Destroy Entity, Add another Entity throws error
#15
cchandel
closed
2 years ago
1
World Management
#14
cchandel
opened
2 years ago
2
Is there is way to iterate through all entities ?
#13
cchandel
opened
2 years ago
2
How do I stop a running Game ?
#12
cchandel
opened
2 years ago
1
How can I delete an Entity ?
#11
cchandel
closed
2 years ago
1
Unable to get data of different Entities using GetInterestedComponents
#10
cchandel
opened
3 years ago
2
你之前的那个项目还维护吗?
#9
AnkoGo123
closed
2 years ago
1
How to stop Game based on user Input ?
#8
cchandel
opened
3 years ago
1
Example interaction with player
#7
cchandel
opened
3 years ago
0
Using diff update rates for Systems
#6
cchandel
opened
3 years ago
2
Observer Pattern
#5
cchandel
opened
3 years ago
9
Moving System into separate file stops example from working
#4
cchandel
closed
3 years ago
10
Generic
#3
zllangct
closed
3 years ago
0
请问还在更新么,什么时候出文档
#2
MouseChannel
closed
3 years ago
2
这是重构后的ecs框架吗?
#1
kyle-hy
closed
3 years ago
2