a space project
Welcome to A Space Project. A project involving space...
Get a realistic sense of the cosmic scale; there's literally dozens of planets and traveling between them could take up to entire minutes! Enjoy Galactic Space Exploration in a sate-of-the-art, hyper-realistic physics simulation of the entire universe!
Game is in pre-alpha prototype phase. More of a sandbox than a game, there is not much content yet
Features
- Fly around the star system in a spaceship
- Discover a plethora of astronomical bodies including:
- Unary star systems, Binary star systems, Trinary star systems, and even
Quadri... quatro? quadrino-ary?
- lonely rogue planets who lost their sun :(
- Destructible asteroids using cutting edge - t r i ▲ n g l e s -
- Mine asteroids for resources. Upgrade ship.
- Faster Than Light Travel! (yeah it's real, cuz like quantum anti-dark matter n' stuff yo)
Fight against other ship (disabled for now)
- combat broken placeholder AI while I figure out the rest of the engine.
- Land on and explore finite (toroidally wrapped) planets (in theory, probably out of scope).
- Controller Support (works in game but not all menus)
- Sound?
- there is no sound in the vacuum of space silly
- Unit Tests?
- pfft... my code is perfect. the first time. every time.
- Developer Tools (in progress)
- Cross-Platform Desktop
- Linux, Windows, OSX
- Official Steam Deck support!
- Feature Creep and Unrealistic Scope!
- Multiplayer is out of current scope :(
Controls
Control |
Desktop |
Controller/Gamepad |
Aim |
Mouse |
Left Stick |
Movement |
WASD |
Left Stick + L1/R1 |
Boost |
Space |
A |
Brakes |
S |
X |
Attack: Shoot |
Left-Click |
RT |
Defense: Shield |
Shift |
LT |
Defense: Dodge (Barrel Roll) |
Double Tap A/D |
Double Tap R1/L1 |
Interact |
E |
D-Pad Down |
Cycle Equiped Tool |
Q |
D-Pad Right |
Engage HyperDrive |
Hold 1 |
Hold B |
Enter/Exit vehicle |
G |
Y |
Zoom |
Scroll Wheel |
Right JoyStick |
Reset Zoom |
Middle-Click |
Click in Right stick |
Toggle Map State |
M |
|
Toggle HUD |
H |
|
Full screen |
F11 |
|
Menu (Pause) |
Escape |
Start |
Vsync |
F8 |
|
ECS Debug Viewer |
F9 |
|
Misc debug keys |
too lazy to document, won't be permanent |
Current Status
A work in progress engine toy sandbox thing: scaffolding for what will hopefully one day be a game.
The code is bit rough in some places, littered with todo's, half-baked features, and the occasional bug.
For more documentation and current status see:
wiki: https://github.com/0XDE57/SpaceProject/wiki
project: https://github.com/users/0XDE57/projects/1
License
Apache 2.0: see LICENSE.md
Credit appreciated.
Libraries
Building
General
- Set up your Development Environment: https://libgdx.com/wiki/start/setup
- Import project in IDE of choice using gradle.
- If a "File not found" error occurs, check the working directory. Append "\assets" to the working directory in run configurations.
IntelliJ
- Desktop
- create Run Configuration
- main class = com.spaceproject.desktop.DesktopLauncher
- use classpath of module 'desktop'
- working directory = ...\SpaceProject\assets
- (must ensure working directory includes assets so data like fonts, particles, shaders, configs can be loaded)
- build and run!