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Hello, using the physics module with cliffs only works fine (a bit ugly though), but when using height instead of cliffs (terrain tool), units start to float (cliff level 0) or objects fall below the …
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There are lots of opportunities to create physics, homework problems, like gearbox reductions, static torque, acceleration, robot characteristics, pushing force, etc. work with CAD to figure that out.…
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I've decided to use Box2D as my engines main physics/collision system because it look similar to BulletPhysics and simple to use. I've never release used it for anything so it will be fun getting it i…
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Annoying that we pass a dict in to be filled. Would be better to return an object that we the convert to a dict. Polars/Pandas can take a list of dicts assuming they all have the same fields. Would al…
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**Describe the feature**
A clear and concise description of what you would like to see added.
> The Create mod's rope pulley blocks, should have physics similar to the physics mod's lead / fishing pol…
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Hi, I want to simulate physics on the meshes i imported with assimp, but i just can't make it work. Also i would love to interact with the objects, an i've already added a sphere collison, with bluepr…
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Now the project with examples is built as one big game and accordingly all examples have the same project settings. This means that physics is strictly 2D.
How to start adding 3D physics examples? Ma…
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when you leave it there with no external force controlling it, it will eventually build a force from nothing to swing higher and never stop
also add comments on what each part works