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Not sure what mod is for lack of a better word "responsible" for addressing this issue but i figured id post it on both. Water doesn't display on Nvidium chunks im assuming because Ocean physics remov…
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The physics module of WebXR currently uses V1. A new version of the feature should be implemented, supporting v2 and Havok.
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i've been searching far and wide and I cant find unit 4: momentum. PLEASE TELL ME WHERE TO FIND IT!
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What the title says. For now, only shapes are visible. Might be good to also add a gizmo to see the body origin/orientation.
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The latex [physics](https://ctan.org/pkg/physics) package define some derivatives:
`\dd \dv \pdv \var \fdv`
which that: (`physics = derivative`)
```
\dd = \odif
\dv = \odv
\var = \fdif
…
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### Reviewed guidelines
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### Checked for duplicate suggestions
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### Summary
Cur…
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When using `Trainer` with `online_measurements=True` and `physics_generator is not None`, a new set of physics params is generated per batch, which changes every epoch. We could reset the `physics_gen…
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To be able to test the robot without it breaking in the real world, a simulation should be implemented.
As the current visulization happes with Three.js a good choice for physics could be CannonJS
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Hi, can you add a loop physics feature? When working for game animations, many times we've got to create cyclic animations, idle, walk, run and so It goes, having the physics reset everytime the loop …