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Has anyone applied physics to the draggable element - so it swings when dragged?
ie
https://jsfiddle.net/gVCWE/150/
https://mrdoob.com/projects/chromeexperiments/google-gravity/
https://brm.io/…
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As I understood, nonlinear motion constraints are not supported by sympy.physics.mechanics.
They are dealt with in detail in the book _Dynamics, Theory and Application of Kane's Method by Carlos Roith…
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# What exactly is Light Momentum?
[https://aburousan.github.io/azazaya/Pages/Physics/Light_Momentum/?trk=feed-detail_main-feed-card_feed-article-content](https://aburousan.github.io/azazaya/Pages/P…
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### Tested versions
Reproducible in 4.2 and 4.3.dev
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.1…
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**Describe the bug**
If i player Singleplayer it works fine but if join my own server i dont let me because of ocean and liquid shader physics faild to load
**To Reproduce**
join my server and ge…
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In my game, I have a scenario where (simple) polygons are created dynamically in parts from vertices.
However, I am facing what appears to be a bug with the physics between these Polygons.
Tak…
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a sample showcasing how to utilize physics in mr.js.
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I would expect that using a fixed physics tick rate with interpolated positions would be the default setup for most 3D games. It's the norm from other 3D game engines because tying physics to frame ra…
jf908 updated
3 weeks ago
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Currently, the `physics` directory houses field functions, materials, solvers, time steppers, and an event publisher. I think these should be reorganized as follows:
- `physics/physics_event_publis…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
I have a lot of physics object in game.
![2023-05-25_18-35-19](https://github.com/defold/defold/assets/2655263/e21b2a37-…