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Having really large planets `7000 < radius < 40_000` could be difficult to implement.
Either the player only sees the planet if they are really close, or the camera has to be super zoomed out.
##…
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### Cross-mod Integration
_No response_
### Feature Description
GCYR currently doesn't have any planet markers for its planets, leaving a barrier placeholder in place of the marker on the ore vein …
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### Short Description of the issue:
Hello, it's been a while.
So, I'm carrying out an in-game expedition with the aim of visiting 30 star systems and making a catalog of their planets and moons.…
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![image](https://github.com/user-attachments/assets/72535de3-279f-4db4-ad50-2f9d27092933)
![image](https://github.com/user-attachments/assets/1f2728d2-40d4-4230-8723-0007dd7a4cd8)
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I want to add objects like trees or rocks to planets, but I don't understand how I can do this. Does somebody know how to do that?
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Since the last update, miners can't detect most of the ore veins on planets smaller than 200, and covers more veins than normally possible on planets bigger than 200.
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Like the old site did:
![image](https://github.com/user-attachments/assets/3be240e7-ebe5-4e94-a105-f1892cf09b0c)
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## Background
Each planet should provide collectable resources from either a facility that can be built, passively from owning the system or by manual collection from the support ship
### Curren…
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# Homebrew summary
- VitaDB: http://www.psx-place.com/resources/procedural-planets.165
- Homebrew version: Procedural Planets
# Vita3K summary
- Version: v0.1
- Build number: 113
- Commit hash…
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### Guidelines
- [X] I checked for duplicate suggestions
- [X] My suggestion intends to add or improve something
### Version
Development (Unstable)
### Topic
A game mechanic (e.g. a pa…