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200iq-games
/
nanoshooter
robot tank game
https://monarch-games.github.io/nanoshooter/
ISC License
4
stars
1
forks
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Wipe to clean slate for continued development
#68
chase-moskal
closed
7 years ago
0
TypeScript 2.0 conversion
#67
chase-moskal
closed
8 years ago
0
Basemap — martian landscape
#66
chase-moskal
closed
8 years ago
2
Basemap entity — with cardboard art template
#65
chase-moskal
closed
8 years ago
2
Fix intellisense go-to-definition links, navigate to .ts, not .d.ts
#64
chase-moskal
closed
6 years ago
0
Banner image
#63
chase-moskal
closed
8 years ago
0
Concept drawing — depict combat gameplay and robotic tanks
#62
chase-moskal
closed
6 years ago
0
Banner image for readme
#61
chase-moskal
closed
8 years ago
0
Small metal physics cube
#60
chase-moskal
closed
6 years ago
0
Huge metal barrier block
#59
chase-moskal
closed
6 years ago
0
Tanks take visual damage and explode
#58
chase-moskal
closed
6 years ago
0
Susa migration
#57
chase-moskal
closed
8 years ago
0
Issue migration — Nanoshooter framework issues to Susa
#56
chase-moskal
closed
8 years ago
0
Separate Susa goals from Nanoshooter roadmap on Trello
#55
chase-moskal
closed
8 years ago
0
Continuous gh-pages deployment
#54
chase-moskal
closed
6 years ago
0
Rename "Akkadian Games" to "Elamite Games"?
#53
chase-moskal
closed
8 years ago
3
Fix readme
#52
chase-moskal
closed
8 years ago
0
Readme refactor for Akkadian Games
#51
chase-moskal
closed
8 years ago
0
Fix infopanel link.
#50
chase-moskal
closed
8 years ago
0
Readme
#49
chase-moskal
closed
8 years ago
0
Tweaks
#48
chase-moskal
closed
8 years ago
0
Repo url change
#47
chase-moskal
closed
8 years ago
1
Establish Akkadian Games and Susa
#46
chase-moskal
closed
8 years ago
4
Susa migration
#45
chase-moskal
closed
8 years ago
0
Rework the Readme.
#44
chase-moskal
closed
8 years ago
0
Watcher, which monitors user input.
#43
chase-moskal
closed
8 years ago
0
Game-wide input locking
#42
chase-moskal
closed
8 years ago
1
Game method 'addEntity' returns Promise of added Entity instance
#41
chase-moskal
closed
8 years ago
1
Watcher — refactor for KeyboardWatcher, events
#40
chase-moskal
closed
8 years ago
1
Spectator entity — fly around in first person view
#39
chase-moskal
closed
6 years ago
0
Reactor core — collectible, heavy, must be dragged
#38
chase-moskal
closed
6 years ago
1
Attack bot — comes at you
#37
chase-moskal
closed
6 years ago
3
Destructible concrete wall
#36
chase-moskal
closed
6 years ago
0
Projectiles, ballistics, and special effects
#35
chase-moskal
closed
8 years ago
1
Building — somewhere to hide
#34
chase-moskal
closed
6 years ago
0
Turret — shoots at you
#33
chase-moskal
closed
6 years ago
0
Player spawnpoints — randomly selected from upon spawn
#32
chase-moskal
closed
6 years ago
0
Map editor — user interface
#31
chase-moskal
closed
8 years ago
1
Map editor — place and remove props
#30
chase-moskal
closed
8 years ago
1
Nanoshooter Roadmap
#29
chase-moskal
closed
8 years ago
1
Metal wall/fence/barrier
#28
chase-moskal
closed
6 years ago
1
Ballistics — projectiles with tracers
#27
chase-moskal
closed
6 years ago
0
Dirt landscape
#26
chase-moskal
closed
8 years ago
3
Scout tank — drone tank that is agile, fast-moving, lightly-armored, and has a small weapon
#25
chase-moskal
closed
6 years ago
0
Tanks drop reactor cores that are valuable
#24
chase-moskal
closed
6 years ago
2
Tank entity — physics overhaul
#23
chase-moskal
closed
6 years ago
0
Tank entity — third person view, perspective, and controls
#22
chase-moskal
closed
6 years ago
1
Basic tank movement
#21
tomnute
closed
8 years ago
1
Add a Gitter chat badge to readme.md
#20
gitter-badger
closed
8 years ago
0
Rambo needs to make his first commit
#19
chase-moskal
closed
6 years ago
4
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