-
**Repository**: https://github.com/codecheckers/Inter_Noise2024_Codes_Acoustics_Diffusion_Equation
**Certificate**: 2024-017
-
- [x] **I have researched the list of existing Companion modules and requests and have determined this has not yet been requested**
The name of the device, hardware, or software you would like to c…
-
A list of issue has crept up around the vector halo exchange. The extent of the problems are still to be determined but we are seeing:
- a transparency issue: 1x1 and 3x3 layout seems to not give the…
-
The Demo Theater presentations are often made in an environment with a high level of ambient noise. That, in conjunction with the presenters being seated and therefore not projecting as well as standi…
-
Sound in Quake, by default, seems to use the VIS data to determine what (ambient) sounds are audible to a player. For example, in this image, the slime ambient sound is audible from 1, and 2, but not …
-
There are tests in https://github.com/dolphin-acoustics-vip/database-management-system/tree/master/tests, documented in the [README](https://github.com/dolphin-acoustics-vip/database-management-system…
-
-
Integrate acoustics into mission code
-
This announcement is to inform you that Project Acoustics will be discontinued on July 1st, 2024. This means that after this date, we will no longer offer the ability to download versions of Project A…
-
Hello there,
I am testing the Microsoft Project Acoustics with a personnal project (Unreal Engine 5.1), and I would like to have some information about the dynamic system.
The bake/static system…