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※現在調査中です
cc: @anatawa12
ちょっと関連しそう?: https://github.com/bdunderscore/ndmf/issues/444
- 親子(アバター/衣装・ギミック)でAnimator(共にAnimator Controllerあり)
- 衣装側Animation Rec中 マテリアルのアバターへのドラッグで中腰化 (例外発生無し)
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will you ever add a controller to know if the animation is finished or not or if it is in progress, ecc
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When an animation is going on, apparently compose only transforms or alters the pixels of the drawn elements. It does not change the hit boxes. Therefore, you can tap on elements that are visually not…
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is there any way to control the progress bar animation while the media files like videos are in loading state ... if the video is in loading state then the animation must pause at that moment and when…
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1. `slide` does not work.
```
Text(
'Slide',
style: TextStyle(fontSize: 20),
).slide(
duration: Duration(m…
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### Feature description
Add mesh layers and a temporal controller to the 3D Map View to show the mesh data variation over time at the same time as creating a 3D animation.
![image](https://github…
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Finish the humanoid Animation controller, a.k.a. do a proper implementation covering all animation banks and such. Combo files will be a separate task.
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Create AC and link idle and move animations to enemy script.
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Create an enemy animation controller consisting of animation like die, attack, walk. Can be based on parameters
speed = 0, walk->attack
health= 0, any_state -> die