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## 어떤 기능인가요?
> 특정 서비스에 대해 대용량 트래픽이 발생했을 때, 이에 대한 속도 저하 및 오류 발생 문제 대응
> 1. Load Balancing
> 2. Caching
> 3. Asynchronous Processing
> 4. Database Optimization
## 작업 상세 내용
- 동시성 문제 해결
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A choreography is a series of sequences or moves, with triggers in between. For example it will wait with starting the next sequence until a button is pressed, or until an arm is lifted, or the IMU se…
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Hi, @abcyzj , I have some problem about the choreography files:
1. In some choreography annotations, there are some 'START' tags at the beginning of 'movements' annotation, also, the 'HOLD' tags. I c…
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# How would you like the feature to work?
Identical to llStartAnimation() except an offset parameter specifies the number of seconds into the animation to begin play. I'd like to see this (float) p…
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I want to choreograph a sequence of movement and play them back on the virtual/real robot
Animation files for inspiration
https://dev.bostondynamics.com/docs/concepts/choreography/animation_file_sp…
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### Your idea
Section breaks, by design, hide following key signatures and time signatures, to indicate the start of a new movement. This becomes a problem when there are attacca movements where it w…
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Consider the choreography
```haskell
asdf :: Choreo '["a", "b"] (CLI m) Int
asdf = do x
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At the moment, the ESLint rules as implemented rely on cursory selectors to identify certain constructs, which might be insufficient for identifying the same constructs defined via other valid means. …
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Consider this example from the paper:
``` haskell
if ℓ₁.𝑒 then
ℓ₃.𝑒′ ↝ ℓ₂.𝑥;
ℓ1 [L] ↝ ℓ2;
ℓ₂.𝑥 + 2
else
ℓ₃.𝑒′ ↝ ℓ₂.𝑥;
ℓ1 [R] ↝ ℓ2;
ℓ₂.𝑥 + 3
```
The paper goes on to say that only ℓ₃ neve…
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Comparing our procedure and G. Minton's showed :
[] That my computation of the action could be reduced by a factor of n (the number of bodies in the simulation), using the translationnal symmetry pro…