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Trees can be hit making them 'crumble' and are eventually destroyed.
- [ ] Desctructable script (Pass 1)
> A certain number of hits simply destroys the game object.
- [ ] Desctructable script (Pa…
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I would like to have the option that some materials and/or specific area(s) of the terrain can be destroyed.
You should be able to exclude specific area(s) or materials - For example rock texture c…
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We want to have destructible ground: explosions should take out chunks of the ground, ideally overhangs should collapse, the whole "dirt" concept.
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### Describe the project you are working on
Maybe a 2d sandbox game
### Describe the problem or limitation you are having in your project
I want implement a destructible terrain, in 3d, CSG nodes i…
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Main problem - this exception appears quite randomly (several seconds to several minutes from the start if it appears, no matter what you do). So it is hard to understand what is causing it.
Because …
Havon updated
6 years ago
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Usecases would be endless generated terrain or endless level generation with the ease of Blenders modifier stack (or for destructible environments once geometry nodes matures a little more). Another u…
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We should just focus on one level for now, complete with jumps, fire, and loopdeloops
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Reuse in affixes
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# A lil AS3 Performance Testing
http://mikecann.co.uk/flash/a-lil-as3-performance-testing/