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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/9983417732
> [!NOTE]
> This list is updated by automation and may change as asset…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/9819170459
> [!NOTE]
> This list is updated by automation and may change as asset…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/9827192721
> [!NOTE]
> This list is updated by automation and may change as asset…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/9856888144
> [!NOTE]
> This list is updated by automation and may change as asset…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/9815005872
> [!NOTE]
> This list is updated by automation and may change as asset…
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Crunch is a state of the art library for compressing with the standard DXTn. DirectXTex, while fine by itself, doesn't produce the best quality.
https://github.com/FrozenStormInteractive/Crunch2
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After getting everything ready, It keeps saying DirectXTex.h not found, and after getting a NuGet Package for it, I get LNK1104 cannot open file '\Lib\x64\dxguid.lib' and I'm not sure how to make it w…
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I'm using Paint.NET 5.0.13, with DDSFileTypePlus v1.12.10.
Instead of Blue, the colors are brown. Idk why this happens because of the DDS codec.
(Left: PNG, Right: DDS)
![image](https://github.…
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Hello! I am working on a texture converter, which extracts texture data from proprietary game files to DDS, and vice versa.
The project is built with [Avalonia UI](https://github.com/AvaloniaUI/Aval…
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**Release Type**: Official Release
**Version**: 4.2.0.2188
**Platform(s)**: Windows
**Describe the bug**
When importing a grayscale file into the editor it will be completely broken.
![i…